The effects of playing video games on stress, anxiety, depression, loneliness, and gaming disorder during the early stages of the COVID-19 pandemic: PRISMA …

F Pallavicini, A Pepe, F Mantovani - … , Behavior, and Social …, 2022 - liebertpub.com
During the initial phases of the COVID-19 pandemic, playing video games has been much
more than just a pastime. Studies suggested that video games for many individuals have …

[HTML][HTML] Virtual reality for supporting the treatment of depression and anxiety: scoping review

N Baghaei, V Chitale, A Hlasnik, L Stemmet… - JMIR mental …, 2021 - mental.jmir.org
Background Mental health conditions pose a major challenge to health care providers and
society at large. The World Health Organization predicts that by 2030, mental health …

Could virtual reality applications pose real risks to children and adolescents? A systematic review of ethical issues and concerns

P Kaimara, A Oikonomou, I Deliyannis - Virtual Reality, 2022 - Springer
Virtual reality technologies (VRTs) are high-tech human–computer interfaces used to
develop digital content and can be applied to multiple different areas, often offering …

[HTML][HTML] Gaming your mental health: a narrative review on mitigating symptoms of depression and anxiety using commercial video games

M Kowal, E Conroy, N Ramsbottom, T Smithies… - JMIR Serious …, 2021 - games.jmir.org
Globally, depression and anxiety are the two most prevalent mental health disorders. They
occur both acutely and chronically, with various symptoms commonly expressed …

Metaverse applications in education: a systematic review and a cost-benefit analysis

MA Camilleri - Interactive Technology and Smart Education, 2024 - emerald.com
Purpose Many educators are increasingly acquainting themselves and becoming adept with
interactive technologies like augmented reality and virtual reality. Some of them are also …

Virtual reality for emotion elicitation–a review

R Somarathna, T Bednarz… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Emotions are multifaceted phenomena that affect our behaviour, perception, and cognition.
Increasing evidence indicates that induction mechanisms play a crucial role in triggering …

[HTML][HTML] Commercial off-the-shelf video games for reducing stress and anxiety: systematic review

F Pallavicini, A Pepe, F Mantovani - JMIR mental health, 2021 - mental.jmir.org
Background Using commercial off-the-shelf video games rather than custom-made computer
games could have several advantages for reducing stress and anxiety, including their low …

Human-computer interaction in digital mental health

L Balcombe, D De Leo - Informatics, 2022 - mdpi.com
Human-computer interaction (HCI) has contributed to the design and development of some
efficient, user-friendly, cost-effective, and adaptable digital mental health solutions. But HCI …

[HTML][HTML] Virtual reality applications in medicine during the COVID-19 pandemic: systematic review

F Pallavicini, A Pepe, M Clerici, F Mantovani - JMIR Serious Games, 2022 - games.jmir.org
Background: Virtual reality can play an important role during the COVID-19 pandemic in the
health care sector. This technology has the potential to supplement the traditional in-hospital …

Acceptance and use of virtual reality games: an extension of HMSAM

T Kari, M Kosa - Virtual Reality, 2023 - Springer
Virtual reality (VR) is considered as one of the technological megatrends of 2020s, and
today, VR systems are used in various settings, digital gaming being among the most …