Deep learning for procedural content generation

J Liu, S Snodgrass, A Khalifa, S Risi… - Neural Computing and …, 2021 - Springer
Procedural content generation in video games has a long history. Existing procedural
content generation methods, such as search-based, solver-based, rule-based and grammar …

Increasing generality in machine learning through procedural content generation

S Risi, J Togelius - Nature Machine Intelligence, 2020 - nature.com
Procedural content generation (PCG) refers to the practice of generating game content, such
as levels, quests or characters, algorithmically. Motivated by the need to make games …

Evolving curricula with regret-based environment design

J Parker-Holder, M Jiang, M Dennis… - International …, 2022 - proceedings.mlr.press
Training generally-capable agents with reinforcement learning (RL) remains a significant
challenge. A promising avenue for improving the robustness of RL agents is through the use …

[图书][B] Artificial intelligence and games

GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …

Mariogpt: Open-ended text2level generation through large language models

S Sudhakaran, M González-Duque… - Advances in …, 2024 - proceedings.neurips.cc
Abstract Procedural Content Generation (PCG) is a technique to generate complex and
diverse environments in an automated way. However, while generating content with PCG …

Deep learning for video game playing

N Justesen, P Bontrager, J Togelius… - IEEE Transactions on …, 2019 - ieeexplore.ieee.org
In this paper, we review recent deep learning advances in the context of how they have
been applied to play different types of video games such as first-person shooters, arcade …

Evolving mario levels in the latent space of a deep convolutional generative adversarial network

V Volz, J Schrum, J Liu, SM Lucas, A Smith… - Proceedings of the …, 2018 - dl.acm.org
Generative Adversarial Networks (GANs) are a machine learning approach capable of
generating novel example outputs across a space of provided training examples. Procedural …

Level generation through large language models

G Todd, S Earle, MU Nasir, MC Green… - Proceedings of the 18th …, 2023 - dl.acm.org
Large Language Models (LLMs) are powerful tools, capable of leveraging their training on
natural language to write stories, generate code, and answer questions. But can they …

Pcgrl: Procedural content generation via reinforcement learning

A Khalifa, P Bontrager, S Earle… - Proceedings of the AAAI …, 2020 - ojs.aaai.org
We investigate how reinforcement learning can be used to train level-designing agents. This
represents a new approach to procedural content generation in games, where level design …

Procedural content generation through quality diversity

D Gravina, A Khalifa, A Liapis… - … IEEE Conference on …, 2019 - ieeexplore.ieee.org
Quality-diversity (QD) algorithms search for a set of good solutions which cover a space as
defined by behavior metrics. This simultaneous focus on quality and diversity with explicit …