Deep learning for procedural content generation
Procedural content generation in video games has a long history. Existing procedural
content generation methods, such as search-based, solver-based, rule-based and grammar …
content generation methods, such as search-based, solver-based, rule-based and grammar …
Increasing generality in machine learning through procedural content generation
S Risi, J Togelius - Nature Machine Intelligence, 2020 - nature.com
Procedural content generation (PCG) refers to the practice of generating game content, such
as levels, quests or characters, algorithmically. Motivated by the need to make games …
as levels, quests or characters, algorithmically. Motivated by the need to make games …
Evolving curricula with regret-based environment design
Training generally-capable agents with reinforcement learning (RL) remains a significant
challenge. A promising avenue for improving the robustness of RL agents is through the use …
challenge. A promising avenue for improving the robustness of RL agents is through the use …
[图书][B] Artificial intelligence and games
GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
Mariogpt: Open-ended text2level generation through large language models
S Sudhakaran, M González-Duque… - Advances in …, 2024 - proceedings.neurips.cc
Abstract Procedural Content Generation (PCG) is a technique to generate complex and
diverse environments in an automated way. However, while generating content with PCG …
diverse environments in an automated way. However, while generating content with PCG …
Deep learning for video game playing
In this paper, we review recent deep learning advances in the context of how they have
been applied to play different types of video games such as first-person shooters, arcade …
been applied to play different types of video games such as first-person shooters, arcade …
Evolving mario levels in the latent space of a deep convolutional generative adversarial network
Generative Adversarial Networks (GANs) are a machine learning approach capable of
generating novel example outputs across a space of provided training examples. Procedural …
generating novel example outputs across a space of provided training examples. Procedural …
Level generation through large language models
Large Language Models (LLMs) are powerful tools, capable of leveraging their training on
natural language to write stories, generate code, and answer questions. But can they …
natural language to write stories, generate code, and answer questions. But can they …
Pcgrl: Procedural content generation via reinforcement learning
We investigate how reinforcement learning can be used to train level-designing agents. This
represents a new approach to procedural content generation in games, where level design …
represents a new approach to procedural content generation in games, where level design …
Procedural content generation through quality diversity
Quality-diversity (QD) algorithms search for a set of good solutions which cover a space as
defined by behavior metrics. This simultaneous focus on quality and diversity with explicit …
defined by behavior metrics. This simultaneous focus on quality and diversity with explicit …