Interfaces with the ineffable: Meeting aesthetic experience on its own terms
A variety of approaches have emerged in HCI that grapple with the ineffable, ill-defined, and
idiosyncratic nature of aesthetic experience. The most straightforward approach is to …
idiosyncratic nature of aesthetic experience. The most straightforward approach is to …
[图书][B] Weaving fire into form: Aspirations for tangible and embodied interaction
This book investigates multiple facets of the emerging discipline of Tangible, Embodied, and
Embedded Interaction (TEI). This is a story of atoms and bits. We explore the interweaving of …
Embedded Interaction (TEI). This is a story of atoms and bits. We explore the interweaving of …
The map as playground: Location-based games as cartographical practices
This article examines how maps in location-based mobile games are used as surfaces on
which players can inscribe their whereabouts and other local information while being on the …
which players can inscribe their whereabouts and other local information while being on the …
[PDF][PDF] The pleasure of e-learning: Towards aesthetic e-learning platforms
MH Stenalt, M Godsk - Proceedings of the 12th international conference …, 2006 - pure.au.dk
ABSTRACT E-learning platforms are in most cases austere and hyperfunctional,
supplementing the learning situation by being neutral containers or mediators of …
supplementing the learning situation by being neutral containers or mediators of …
The map as playground: Locationbased games as cartographical practices
S Lammes - Proceedings of DiGRA 2011 Conference: Think Design …, 2011 - dl.digra.org
In this paper I will examine how maps in location-based mobile games are used as surfaces
on which players can inscribe their whereabouts and other local information while being on …
on which players can inscribe their whereabouts and other local information while being on …
[PDF][PDF] Mapping the city, playing the city: location-based apps as navigational interfaces
In this paper we will examine how maps in location-based mobile games are used as
surfaces on which players can inscribe their whereabouts and other local information while …
surfaces on which players can inscribe their whereabouts and other local information while …
How the arts can help tangible interaction design: A critical re-orientation
E Tomás - Informatics, 2017 - mdpi.com
There is a long history of creative encounters between tangible interface design and the
Arts. However, in comparison with media art, tangible interaction seems to be quite …
Arts. However, in comparison with media art, tangible interaction seems to be quite …
Delightful interactive systems: a rhetorical examination
OS Tzec - 2017 - search.proquest.com
Delight is present in several types of experiences, including those involving the use of
interactive systems. To a great extent, we notice when certain design features of such …
interactive systems. To a great extent, we notice when certain design features of such …
[图书][B] Where Art and Science Meet (or Where They Work at Cross-Purposes)
HH Diebner - 2008 - mediarep.org
Where Art and Science Meet (or Where They Work at Cross-Purposes) Page 1 Repositorium für
die Medienwissenschaft Hans H. Diebner Where Art and Science Meet (or Where They Work at …
die Medienwissenschaft Hans H. Diebner Where Art and Science Meet (or Where They Work at …
[PDF][PDF] WHERE ART AND SCIENCE MEET
T WORK - Uwe Seifert, Jin Hyun Kim, and Anthony Moore (eds.) - library.oapen.org
WHERE ART AND SCIENCE MEET Page 143 WHERE ART AND SCIENCE MEET (OR WHERE
THEY WORK AT CROSS-PURPOSES) WHERE ART AND SCIENCE MEET (OR WHERE THEY …
THEY WORK AT CROSS-PURPOSES) WHERE ART AND SCIENCE MEET (OR WHERE THEY …