[HTML][HTML] Augmenting the learning experience in primary and secondary school education: A systematic review of recent trends in augmented reality game-based …

N Pellas, P Fotaris, I Kazanidis, D Wells - Virtual Reality, 2019 - Springer
There is a significant body of research relating to augmented reality (AR) uses for learning in
the primary and the secondary education sectors across the globe. However, there is not …

The role of methodological choices in the effects of experimental exposure to simulated natural landscapes on human health and cognitive performance: A systematic …

MHEM Browning, F Saeidi-Rizi… - Environment and …, 2021 - journals.sagepub.com
We review the methods and findings of experiments that have examined the effects of
exposure to simulated natural landscapes on human health and cognitive performance …

[PDF][PDF] Virtual and augmented reality for developing emotional intelligence skills

C Papoutsi, A Drigas, C Skianis - Int. J. Recent Contrib …, 2021 - pdfs.semanticscholar.org
The development and the cultivation of emotional intelligence and of the skills it can offer to
the individual are the main elements and pursuits of contemporary research. The …

Developing a sustainable environment based on augmented reality to educate adolescents about the dangers of electronic gaming addiction

AH Najmi, WS Alhalafawy, MZT Zaki - Sustainability, 2023 - mdpi.com
The expansion of the use of electronic games has led to a surge in the rates of gaming
addiction among adolescents. Electronic games addiction (EGA) presents, of course …

EmoFindAR: Evaluation of a mobile multiplayer augmented reality game for primary school children

L López-Faican, J Jaen - Computers & Education, 2020 - Elsevier
Games are powerful generators of positive emotions in children and are intrinsically
satisfying. In this context, our work evaluates the use of mobile augmented reality without …

Uses and gratifications of pokémon go: Why do people play mobile location-based augmented reality games?

J Hamari, A Malik, J Koski, A Johri - International Journal of Human …, 2019 - Taylor & Francis
In recent years, augmented reality games (ARGs) such as Pokémon Go have become
increasingly popular. These games not only afford a novel gaming experience but also have …

Internet addiction and psychological distress among Chinese schoolchildren before and during the COVID-19 outbreak: a latent class analysis

IH Chen, CY Chen, CH Liu, DK Ahorsu… - Journal of behavioral …, 2021 - akjournals.com
Background and aims The present longitudinal study examined the changes in problematic
internet use (problematic smartphone use, problematic social media use, and problematic …

The mobile augmented reality acceptance model for teachers and future teachers

G Koutromanos, AT Mikropoulos, D Mavridis… - Education and …, 2024 - Springer
This study examines the factors that affect pre-service and in-service teachers' intention to
use Mobile Augmented Reality (MAR) in their teaching through the proposed Mobile …

[HTML][HTML] Integration of augmented reality in the teaching of English as a foreign language in early childhood education

B Redondo, R Cózar-Gutiérrez… - Early Childhood …, 2020 - Springer
Technology is ubiquitous in the educational field nowadays. Augmented Reality is one of the
emerging technologies with more potential in educational contexts in the mid-term. The …

Augmented reality in higher education: An evaluation program in initial teacher training

JM Sáez-López, R Cózar-Gutiérrez… - Education …, 2020 - mdpi.com
One of the emerging technologies that have sparked greater interest in pedagogical
contexts is augmented reality. This paper aims to assess the impact, practices and attitudes …