The story of their lives: Massive procedural generation of heroes' journeys using evolved agent-based models and logical reasoning

RH García-Ortega, P García-Sánchez… - … 2016, Porto, Portugal …, 2016 - Springer
The procedural generation of massive subplots and backstories in secondary characters that
inhabit Open World videogames usually lead to stereotyped characters that act as a mere …

There is noisy lunch: A study of noise in evolutionary optimization problems

JJ Merelo, F Liberatore, AF Ares… - … Joint Conference on …, 2015 - ieeexplore.ieee.org
Noise or uncertainty appear in many optimization processes when there is not a single
measure of optimality or fitness but a random variable representing it. These kind of …

How the world was MADE: parametrization of evolved agent-based models for backstory generation

RH García-Ortega, P García-Sánchez… - … , Denmark, April 8-10 …, 2015 - Springer
Generating fiction environments for a multi-agent system optimized by genetic algorithms
(with some specific requirements related to the desirable plots), presents two main …

A Design Experience for Interactive Narrative Based on The User Behavior

Y Yao, H Mi - arXiv preprint arXiv:2406.02866, 2024 - arxiv.org
Research on interactive narrative experiences in physical spaces is becoming more
popular, growing into an established new media art format with the development of …

The uncertainty quandary: A study in the context of the evolutionary optimization in games and other uncertain environments

JJ Merelo, F Liberatore, AF Ares, R García… - Transactions on …, 2016 - Springer
In many optimization processes, the fitness or the considered measure of goodness for the
candidate solutions presents uncertainty, that is, it yields different values when repeatedly …

Optimización en videojuegos: retos para la comunidad científica

R Lara-Cabrera, M Nogueira-Collazo, C Cotta-Porras… - 2015 - riuma.uma.es
Este artículo analiza algunos de los desafíos más interesantes a los cuales los miembros de
la comunidad MAEB pueden enfrentarse en el área de la aplicación de técnicas de …

Generación automática de contenidos para videojuegos mediante técnicas evolutivas

S Lapuente Jiménez, Á Lázaro Sevilla - 2017 - docta.ucm.es
Evolutionary computing is a branch of AI that includes a set of techniques that, through the
simulation of natural processes and genetics, are used to solving complex problems of …

[PDF][PDF] Generación automática de contenidos para videojuegos mediante técnicas evolutivas

CC Ruckauer - 2017 - academia.edu
Evolutionary computing is a branch of AI that includes a set of techniques that, through the
simulation of natural processes and genetics, are used to solving complex problems of …

[PDF][PDF] How the world was MADE: parametrisation of evolved agent-based models for backstory generation

RHG Ortega, P Garcıa-Sánchez, JJ Merelo, MG Arenas… - researchgate.net
Generating fiction environments for a multi-agent system optimized by genetic algorithms
(with some specific requirements related to the desirable plots), presents two main …