The story of their lives: Massive procedural generation of heroes' journeys using evolved agent-based models and logical reasoning
RH García-Ortega, P García-Sánchez… - … 2016, Porto, Portugal …, 2016 - Springer
The procedural generation of massive subplots and backstories in secondary characters that
inhabit Open World videogames usually lead to stereotyped characters that act as a mere …
inhabit Open World videogames usually lead to stereotyped characters that act as a mere …
There is noisy lunch: A study of noise in evolutionary optimization problems
Noise or uncertainty appear in many optimization processes when there is not a single
measure of optimality or fitness but a random variable representing it. These kind of …
measure of optimality or fitness but a random variable representing it. These kind of …
How the world was MADE: parametrization of evolved agent-based models for backstory generation
RH García-Ortega, P García-Sánchez… - … , Denmark, April 8-10 …, 2015 - Springer
Generating fiction environments for a multi-agent system optimized by genetic algorithms
(with some specific requirements related to the desirable plots), presents two main …
(with some specific requirements related to the desirable plots), presents two main …
A Design Experience for Interactive Narrative Based on The User Behavior
Research on interactive narrative experiences in physical spaces is becoming more
popular, growing into an established new media art format with the development of …
popular, growing into an established new media art format with the development of …
The uncertainty quandary: A study in the context of the evolutionary optimization in games and other uncertain environments
In many optimization processes, the fitness or the considered measure of goodness for the
candidate solutions presents uncertainty, that is, it yields different values when repeatedly …
candidate solutions presents uncertainty, that is, it yields different values when repeatedly …
Optimización en videojuegos: retos para la comunidad científica
R Lara-Cabrera, M Nogueira-Collazo, C Cotta-Porras… - 2015 - riuma.uma.es
Este artículo analiza algunos de los desafíos más interesantes a los cuales los miembros de
la comunidad MAEB pueden enfrentarse en el área de la aplicación de técnicas de …
la comunidad MAEB pueden enfrentarse en el área de la aplicación de técnicas de …
Generación automática de contenidos para videojuegos mediante técnicas evolutivas
S Lapuente Jiménez, Á Lázaro Sevilla - 2017 - docta.ucm.es
Evolutionary computing is a branch of AI that includes a set of techniques that, through the
simulation of natural processes and genetics, are used to solving complex problems of …
simulation of natural processes and genetics, are used to solving complex problems of …
[PDF][PDF] Generación automática de contenidos para videojuegos mediante técnicas evolutivas
CC Ruckauer - 2017 - academia.edu
Evolutionary computing is a branch of AI that includes a set of techniques that, through the
simulation of natural processes and genetics, are used to solving complex problems of …
simulation of natural processes and genetics, are used to solving complex problems of …
[PDF][PDF] How the world was MADE: parametrisation of evolved agent-based models for backstory generation
Generating fiction environments for a multi-agent system optimized by genetic algorithms
(with some specific requirements related to the desirable plots), presents two main …
(with some specific requirements related to the desirable plots), presents two main …