[图书][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
[PDF][PDF] Out-of-core algorithms for scientific visualization and computer graphics
Recently, several external memory techniques have been developed for a wide variety of
graphics and visualization problems, including surface simplification, volume rendering …
graphics and visualization problems, including surface simplification, volume rendering …
[图书][B] Level of detail for 3D graphics
Level of detail (LOD) techniques are increasingly used by professional real-time developers
to strike the balance between breathtaking virtual worlds and smooth, flowing animation …
to strike the balance between breathtaking virtual worlds and smooth, flowing animation …
[图书][B] Computer animation: algorithms and techniques
R Parent - 2012 - books.google.com
Driven by demand from the entertainment industry for better and more realistic animation,
technology continues to evolve and improve. The algorithms and techniques behind this …
technology continues to evolve and improve. The algorithms and techniques behind this …
Approximating polyhedra with spheres for time-critical collision detection
PM Hubbard - ACM Transactions on Graphics (TOG), 1996 - dl.acm.org
This article presentsa method for approximatingpolyhedralobjects to support a time-critical
collision-detectionalgorithm. The approximationsare hierarchies of spheres, and they allow …
collision-detectionalgorithm. The approximationsare hierarchies of spheres, and they allow …
Appearance-preserving simplification
We present a new algorithm for appearance-preserving simplification. Not only does it
generate a low-polygon-count approximation of a model, but it also preserves the …
generate a low-polygon-count approximation of a model, but it also preserves the …
Collision detection for interactive graphics applications
PM Hubbard - IEEE Transactions on Visualization and …, 1995 - ieeexplore.ieee.org
Collision detection and response are important for interactive graphics applications such as
vehicle simulators and virtual reality. Unfortunately, previous collision detection algorithms …
vehicle simulators and virtual reality. Unfortunately, previous collision detection algorithms …
iRASPA: GPU-accelerated visualization software for materials scientists
A new macOS software package, iRASPA, for visualisation and editing of materials is
presented. iRASPA is a document-based app that manages multiple documents with each …
presented. iRASPA is a document-based app that manages multiple documents with each …
[PDF][PDF] View-dependent simplification of arbitrary polygonal environments
D Luebke, C Erikson - Proceedings of the 24th annual conference on …, 1997 - dl.acm.org
Hierarchical dynamic simplification (HDS) is a new approach to the problem of simplifying
arbitrary polygonal environments. HDS operates dynamically, retessellating the scene …
arbitrary polygonal environments. HDS operates dynamically, retessellating the scene …
Point sample rendering
JP Grossman, WJ Dally - Rendering Techniques' 98: Proceedings of the …, 1998 - Springer
We present an algorithm suitable for real-time, high quality rendering of complex objects.
Objects are represented as a dense set of surface point samples which contain colour, depth …
Objects are represented as a dense set of surface point samples which contain colour, depth …