[图书][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

[PDF][PDF] Out-of-core algorithms for scientific visualization and computer graphics

C Silva, YJ Chiang, J El-Sana… - IEEE Visualization …, 2002 - researchgate.net
Recently, several external memory techniques have been developed for a wide variety of
graphics and visualization problems, including surface simplification, volume rendering …

[图书][B] Level of detail for 3D graphics

D Luebke, M Reddy, JD Cohen, A Varshney, B Watson… - 2002 - books.google.com
Level of detail (LOD) techniques are increasingly used by professional real-time developers
to strike the balance between breathtaking virtual worlds and smooth, flowing animation …

[图书][B] Computer animation: algorithms and techniques

R Parent - 2012 - books.google.com
Driven by demand from the entertainment industry for better and more realistic animation,
technology continues to evolve and improve. The algorithms and techniques behind this …

Approximating polyhedra with spheres for time-critical collision detection

PM Hubbard - ACM Transactions on Graphics (TOG), 1996 - dl.acm.org
This article presentsa method for approximatingpolyhedralobjects to support a time-critical
collision-detectionalgorithm. The approximationsare hierarchies of spheres, and they allow …

Appearance-preserving simplification

J Cohen, M Olano, D Manocha - … of the 25th annual conference on …, 1998 - dl.acm.org
We present a new algorithm for appearance-preserving simplification. Not only does it
generate a low-polygon-count approximation of a model, but it also preserves the …

Collision detection for interactive graphics applications

PM Hubbard - IEEE Transactions on Visualization and …, 1995 - ieeexplore.ieee.org
Collision detection and response are important for interactive graphics applications such as
vehicle simulators and virtual reality. Unfortunately, previous collision detection algorithms …

iRASPA: GPU-accelerated visualization software for materials scientists

D Dubbeldam, S Calero, TJH Vlugt - Molecular Simulation, 2018 - Taylor & Francis
A new macOS software package, iRASPA, for visualisation and editing of materials is
presented. iRASPA is a document-based app that manages multiple documents with each …

[PDF][PDF] View-dependent simplification of arbitrary polygonal environments

D Luebke, C Erikson - Proceedings of the 24th annual conference on …, 1997 - dl.acm.org
Hierarchical dynamic simplification (HDS) is a new approach to the problem of simplifying
arbitrary polygonal environments. HDS operates dynamically, retessellating the scene …

Point sample rendering

JP Grossman, WJ Dally - Rendering Techniques' 98: Proceedings of the …, 1998 - Springer
We present an algorithm suitable for real-time, high quality rendering of complex objects.
Objects are represented as a dense set of surface point samples which contain colour, depth …