Gamification and e-learning for young learners: A systematic literature review, bibliometric analysis, and future research agenda
Over the last few years, gamification has sparked significant interest in both industry and
academia. However, the focus of the debate has been mostly on game studies and human …
academia. However, the focus of the debate has been mostly on game studies and human …
Gamification in education: Why, where, when, and how?—A systematic review
Defined as the utilization of game elements in nongame environments, gamification has
been frequently used in education in recent years. The aim of the present study is to …
been frequently used in education in recent years. The aim of the present study is to …
Gamification during Covid-19: Promoting active learning and motivation in higher education
EG Rincon-Flores, BN Santos-Guevara - Australasian Journal of …, 2021 - ajet.org.au
Virtual teaching modalities urgently implemented during the Covid-19 pandemic require
strategies to motivate students to participate actively in higher education. Our study found …
strategies to motivate students to participate actively in higher education. Our study found …
Gamification in higher education: The ECOn+ star battles
LR Murillo-Zamorano, JÁ López-Sánchez… - Computers & …, 2023 - Elsevier
Gamification is a thriving technique that has attracted attention in higher education. Despite
the increasing number of studies published in recent years, the problem is that the …
the increasing number of studies published in recent years, the problem is that the …
Gamification as a teaching method to improve performance and motivation in tertiary education during COVID-19: A research study from Mexico
Gamification is usually understood as a pedagogical strategy that favors student
engagement and motivation. Traditionally it is composed of dynamics, mechanics, and …
engagement and motivation. Traditionally it is composed of dynamics, mechanics, and …
Effective online engagement strategies through gamification: a systematic literature review and a future research agenda
Gamification has recently been discovered as an excellent user engagement strategy that
has the potential to improve online education, online brand engagement, and information …
has the potential to improve online education, online brand engagement, and information …
New methods and technologies for enhancing usability and accessibility of educational data
Recent advances in information and communication technologies (ICTs) have fostered the
development of new methods and tools for exploring the increasingly large amounts of data …
development of new methods and tools for exploring the increasingly large amounts of data …
Design of serious games in engineering education: An application to the configuration and analysis of manufacturing systems
Higher education has to cope with current trends in digital technologies, in particular in the
field of industrial engineering, where digital competencies are required more and more …
field of industrial engineering, where digital competencies are required more and more …
Gamification in STEM programming courses: State of the art
M Venter - 2020 IEEE global engineering education conference …, 2020 - ieeexplore.ieee.org
Computer programming courses are an essential facet of STEM education, confronted by
many pressing challenges. Higher education (HE) students struggle to master programming …
many pressing challenges. Higher education (HE) students struggle to master programming …
Enhancing student motivation and engagement through a gamified learning environment
CJ Hellín, F Calles-Esteban, A Valledor, J Gómez… - Sustainability, 2023 - mdpi.com
Gamification is a viable strategy used to enhance motivation and engagement in
programming classes among students. However, automated evaluation capabilities, which …
programming classes among students. However, automated evaluation capabilities, which …