Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting
Efficiently rendering direct lighting from millions of dynamic light sources using Monte Carlo
integration remains a challenging problem, even for off-line rendering systems. We …
integration remains a challenging problem, even for off-line rendering systems. We …
[图书][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
Spatiotemporal variance-guided filtering: real-time reconstruction for path-traced global illumination
We introduce a reconstruction algorithm that generates a temporally stable sequence of
images from one path-per-pixel global illumination. To handle such noisy input, we use …
images from one path-per-pixel global illumination. To handle such noisy input, we use …
Sample-based Monte Carlo denoising using a kernel-splatting network
Denoising has proven to be useful to efficiently generate high-quality Monte Carlo
renderings. Traditional pixel-based denoisers exploit summary statistics of a pixel's sample …
renderings. Traditional pixel-based denoisers exploit summary statistics of a pixel's sample …
A survey of temporal antialiasing techniques
Temporal Antialiasing (TAA), formally defined as temporally‐amortized supersampling, is
the most widely used antialiasing technique in today's real‐time renderers and game …
the most widely used antialiasing technique in today's real‐time renderers and game …
Interactive Monte Carlo denoising using affinity of neural features
High-quality denoising of Monte Carlo low-sample renderings remains a critical challenge
for practical interactive ray tracing. We present a new learning-based denoiser that achieves …
for practical interactive ray tracing. We present a new learning-based denoiser that achieves …
Gradient estimation for real-time adaptive temporal filtering
With the push towards physically based rendering, stochastic sampling of shading, eg using
path tracing, is becoming increasingly important in real-time rendering. To achieve high …
path tracing, is becoming increasingly important in real-time rendering. To achieve high …
Real‐time monte carlo denoising with weight sharing kernel prediction network
H Fan, R Wang, Y Huo, H Bao - Computer Graphics Forum, 2021 - Wiley Online Library
Abstract Real‐time Monte Carlo denoising aims at removing severe noise under low
samples per pixel (spp) in a strict time budget. Recently, kernel‐prediction methods use a …
samples per pixel (spp) in a strict time budget. Recently, kernel‐prediction methods use a …
ExtraNet: real-time extrapolated rendering for low-latency temporal supersampling
Both the frame rate and the latency are crucial to the performance of realtime rendering
applications such as video games. Spatial supersampling methods, such as the Deep …
applications such as video games. Spatial supersampling methods, such as the Deep …
Volumetric isosurface rendering with deep learning-based super-resolution
Rendering an accurate image of an isosurface in a volumetric field typically requires large
numbers of data samples. Reducing this number lies at the core of research in volume …
numbers of data samples. Reducing this number lies at the core of research in volume …