Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting

B Bitterli, C Wyman, M Pharr, P Shirley… - ACM Transactions on …, 2020 - dl.acm.org
Efficiently rendering direct lighting from millions of dynamic light sources using Monte Carlo
integration remains a challenging problem, even for off-line rendering systems. We …

[图书][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

Spatiotemporal variance-guided filtering: real-time reconstruction for path-traced global illumination

C Schied, A Kaplanyan, C Wyman, A Patney… - Proceedings of High …, 2017 - dl.acm.org
We introduce a reconstruction algorithm that generates a temporally stable sequence of
images from one path-per-pixel global illumination. To handle such noisy input, we use …

Sample-based Monte Carlo denoising using a kernel-splatting network

M Gharbi, TM Li, M Aittala, J Lehtinen… - ACM Transactions on …, 2019 - dl.acm.org
Denoising has proven to be useful to efficiently generate high-quality Monte Carlo
renderings. Traditional pixel-based denoisers exploit summary statistics of a pixel's sample …

A survey of temporal antialiasing techniques

L Yang, S Liu, M Salvi - Computer graphics forum, 2020 - Wiley Online Library
Temporal Antialiasing (TAA), formally defined as temporally‐amortized supersampling, is
the most widely used antialiasing technique in today's real‐time renderers and game …

Interactive Monte Carlo denoising using affinity of neural features

M Işık, K Mullia, M Fisher, J Eisenmann… - ACM Transactions on …, 2021 - dl.acm.org
High-quality denoising of Monte Carlo low-sample renderings remains a critical challenge
for practical interactive ray tracing. We present a new learning-based denoiser that achieves …

Gradient estimation for real-time adaptive temporal filtering

C Schied, C Peters, C Dachsbacher - … of the ACM on Computer Graphics …, 2018 - dl.acm.org
With the push towards physically based rendering, stochastic sampling of shading, eg using
path tracing, is becoming increasingly important in real-time rendering. To achieve high …

Real‐time monte carlo denoising with weight sharing kernel prediction network

H Fan, R Wang, Y Huo, H Bao - Computer Graphics Forum, 2021 - Wiley Online Library
Abstract Real‐time Monte Carlo denoising aims at removing severe noise under low
samples per pixel (spp) in a strict time budget. Recently, kernel‐prediction methods use a …

ExtraNet: real-time extrapolated rendering for low-latency temporal supersampling

J Guo, X Fu, L Lin, H Ma, Y Guo, S Liu… - ACM Transactions on …, 2021 - dl.acm.org
Both the frame rate and the latency are crucial to the performance of realtime rendering
applications such as video games. Spatial supersampling methods, such as the Deep …

Volumetric isosurface rendering with deep learning-based super-resolution

S Weiss, M Chu, N Thuerey… - IEEE Transactions on …, 2019 - ieeexplore.ieee.org
Rendering an accurate image of an isosurface in a volumetric field typically requires large
numbers of data samples. Reducing this number lies at the core of research in volume …