When second wave HCI meets third wave challenges
S Bødker - Proceedings of the 4th Nordic conference on Human …, 2006 - dl.acm.org
This paper surveys the current status of second generation HCI theory, faced with the
challenges brought to HCI by the so-called third wave. In the third wave, the use context and …
challenges brought to HCI by the so-called third wave. In the third wave, the use context and …
The shaping of ambient intelligence and the Internet of Things
SE Bibri - 2015 - Springer
Opening the book as a scene setting chapter, this chapter provides a more detailed
introduction. The major themes, issues, assumptions, and arguments associated with the …
introduction. The major themes, issues, assumptions, and arguments associated with the …
IGameFloor: a platform for co-located collaborative games
This paper introduces a novel interactive floor platform for social games and entertainment
involving multiple co-located users in a collaborative game environment. The interactive …
involving multiple co-located users in a collaborative game environment. The interactive …
Untangling the mess of technological artifacts: investigating community artifact ecologies
S Bødker, P Lyle, J Saad-Sulonen - Proceedings of the 8th International …, 2017 - dl.acm.org
Everyday communities seem to juggle their technology use largely through the contributions
and knowledge brought by its members. This contrasts with work settings where there is a …
and knowledge brought by its members. This contrasts with work settings where there is a …
Interactive floor support for kinesthetic interaction in children learning environments
This paper introduces a novel kinesthetic interaction technique for interactive floors. The
interaction techniques utilize vision-based limb tracking on an interactive floor–a 12 m 2 …
interaction techniques utilize vision-based limb tracking on an interactive floor–a 12 m 2 …
Usability and interaction design–new challenges for the Scandinavian tradition
SB⊘ dker, Y Sundblad - Behaviour & Information Technology, 2008 - Taylor & Francis
Computer use and interaction possibilities are changing quickly, while use contexts and
application types are radically broadening. Technology no longer consists of static tools …
application types are radically broadening. Technology no longer consists of static tools …
[PDF][PDF] Understanding affective engagement as a resource in interaction design
J Fritsch - 2009 - pure.au.dk
This paper proposes affective engagement as a possible resource when designing
interactive environments. The notion of affect and affective experience as developed by …
interactive environments. The notion of affect and affective experience as developed by …
The living room: Exploring the haunted and paranormal to transform design and interaction
Within this work, a novel metaphor, haunted design, is explored to challenge the definitions
of" display" used today. Haunted design draws inspiration and vision from some of the most …
of" display" used today. Haunted design draws inspiration and vision from some of the most …
Invisibility and the meaning of ambient intelligence
CKM Crutzen - The International Review of Information Ethics, 2006 - informationethics.ca
A vision of future daily life is explored in Ambient Intelligence (AmI). It contains the
assumption that intelligent technology should disappear into our environment to bring …
assumption that intelligent technology should disappear into our environment to bring …
" Like a candy shop with forbidden fruits": Exploring Sexual Desire of Cohabiting Millennial Couples with Technology
Many cohabiting millennials report dissatisfaction about declining levels of sexual desire.
Barriers such as desire discrepancy, lack of communication, changing needs, and …
Barriers such as desire discrepancy, lack of communication, changing needs, and …