Tailoring real-time physical activity coaching systems: a literature survey and model

H op den Akker, VM Jones, HJ Hermens - User modeling and user …, 2014 - Springer
Technology mediated healthcare services designed to stimulate patients' self-efficacy are
widely regarded as a promising paradigm to reduce the burden on the healthcare system …

HealthyTogether: exploring social incentives for mobile fitness applications

Y Chen, P Pu - Proceedings of the second international symposium of …, 2014 - dl.acm.org
A crucial element in many mobile fitness applications is gamification that makes physical
activities fun. While many methods focus on competition and individual users' interaction …

When fitness meets social networks: Investigating fitness tracking and social practices on werun

X Gui, Y Chen, C Caldeira, D Xiao, Y Chen - Proceedings of the 2017 …, 2017 - dl.acm.org
The last two decades have seen growing interest in promoting physical activities by using
self-tracking technologies. Previous work has identified social interactions in self-tracking as …

To gamify or not to gamify? Gamification in exercise applications and its role in impacting exercise motivation

T Kari, J Piippo, L Frank, M Makkonen, P Moilanen - 2016 - aisel.aisnet.org
Gamification and different exercise applications have become increasingly popular in recent
years. The common purpose of gamification is to enhance one's motivation and engagement …

Exploring cooperative fitness tracking to encourage physical activity among office workers

X Ren, B Yu, Y Lu, A Brombacher - Proceedings of the ACM on Human …, 2018 - dl.acm.org
This paper presents a field study on using peer-based cooperative fitness tracking (PCFT) to
promote workplace fitness. The social bonding achieved through a collective fitness goal …

Let's all get up and walk to the North Pole: design and evaluation of a mobile wellness application

A Ahtinen, P Huuskonen, J Häkkilä - … of the 6th Nordic conference on …, 2010 - dl.acm.org
Mobile wellness applications can motivate people to exercise more because of their
ubiquitous presence and suitable technological possibilities. Wellness applications utilize …

Effectiveness of cooperative and competitive gamification in mobile fitness applications among occasional exercisers

Z Ma, Q Gao, Y Tian, Y Chen… - Behaviour & Information …, 2023 - Taylor & Francis
Physical activity (PA) is critical to health, but PA level declines dramatically in young
adulthood. This study aims to compare the effectiveness of different social gamification …

Move2Play: an innovative approach to encouraging people to be more physically active

P Bielik, M Tomlein, P Krátky, Š Mitrík, M Barla… - Proceedings of the 2nd …, 2012 - dl.acm.org
Throughout the last decade, there has been an alarming decrease in daily physical activity
among both children and adults. Medical experts agree that physical activity is critical to …

HCI and sports

S Nylander, J Tholander, F Mueller… - CHI'14 Extended Abstracts …, 2014 - dl.acm.org
Sport is an area in which the number of available computing devices is growing rapidly.
However, HCI has so far devoted rather little attention to the sports domain. This workshop …

Bringing New Voices to Design of Exercise Technology: participatory design with vulnerable young adults

AM Kanstrup, P Bertelsen - Proceedings of the 14th Participatory Design …, 2016 - dl.acm.org
Physical activity is important for people's health, but it can be challenging especially for
people who are vulnerable because of mental disorders. This paper contributes to …