Inverse kinematics techniques in computer graphics: A survey

A Aristidou, J Lasenby, Y Chrysanthou… - Computer graphics …, 2018 - Wiley Online Library
Inverse kinematics (IK) is the use of kinematic equations to determine the joint parameters of
a manipulator so that the end effector moves to a desired position; IK can be applied in many …

FABRIK: A fast, iterative solver for the Inverse Kinematics problem

A Aristidou, J Lasenby - Graphical Models, 2011 - Elsevier
Inverse Kinematics is defined as the problem of determining a set of appropriate joint
configurations for which the end effectors move to desired positions as smoothly, rapidly …

Real-time character inverse kinematics using the gauss-seidel iterative approximation method

B Kenwright - arXiv preprint arXiv:2211.00330, 2022 - arxiv.org
We present a realistic, robust, and computationally fast method of solving highly non-linear
inverse kinematic problems with angular limits using the Gauss-Seidel iterative method. Our …

[图书][B] Handbook of digital human modeling: research for applied ergonomics and human factors engineering

VG Duffy - 2016 - taylorfrancis.com
The rapid introduction of sophisticated computers, services, telecommunications systems,
and manufacturing systems has caused a major shift in the way people use and work with …

Twenty-five years of natural coordinates

JG de Jalón - Multibody System Dynamics, 2007 - Springer
In the early eighties, the author and co-workers created and further developed the natural
coordinates to describe the motion of 2-D and 3-D multibody systems. Natural coordinates …

[PDF][PDF] Inverse kinematics with dual-quaternions, exponentialmaps, and joint limits

B Kenwright - International Journal on Advances in Intelligent …, 2013 - Citeseer
We present a novel approach for solving articulated inverse kinematic problems (eg,
character structures) by means of an iterative dual-quaternion and exponentialmapping …

Learning to balance an NAO robot using reinforcement learning with symbolic inverse kinematic

O Tutsoy, D Erol Barkana… - Transactions of the …, 2017 - journals.sagepub.com
An autonomous humanoid robot (HR) with learning and control algorithms is able to balance
itself during sitting down, standing up, walking and running operations, as humans do. In this …

Full-body performance animation with sequential inverse kinematics

L Unzueta, M Peinado, R Boulic, Á Suescun - Graphical models, 2008 - Elsevier
In this paper, we present an analytic-iterative Inverse Kinematics (IK) method, called
Sequential IK (SIK), that reconstructs 3D human full-body movements in real time. The input …

PE-DLS: A novel method for performing real-time full-body motion reconstruction in VR based on Vive trackers

Q Zeng, G Zheng, Q Liu - Virtual Reality, 2022 - Springer
Real-time full-body motion capture (MoCap) is becoming necessary for enabling natural
interactions and creating deeper immersion in virtual reality (VR). To reduce the cost and …

An optimization method for overdetermined kinematic problems formulated with natural coordinates

S Ausejo, Á Suescun, J Celigüeta - Multibody System Dynamics, 2011 - Springer
In this paper, we present an optimization method for solving the nonlinear constrained
optimization problem arising from a motion reconstruction problem formulated with natural …