Esports scholarship review: Synthesis, contributions, and future research

AD Pizzo, Y Su, T Scholz, BJ Baker… - Journal of Sport …, 2022 - journals.humankinetics.com
Esports, or competitive video gaming competitions, bring together aspects of sports,
business, leisure, technology, and digital media, appealing to academics across multiple …

Definitions of esports: a systematic review and thematic analysis

J Formosa, N O'donnell, EM Horton, S Türkay… - Proceedings of the …, 2022 - dl.acm.org
The esports market has been growing exponentially has been growing exponentially with
much interest from industry and academia. Perhaps because of this growth, there is a lack of …

The role of influencers in live streaming e-commerce: influencer trust, attachment, and consumer purchase intention

N Chen, Y Yang - Journal of Theoretical and Applied Electronic …, 2023 - mdpi.com
Live streaming e-commerce has emerged as a novel online marketing model. Drawing upon
influencer marketing theory, this study examines the mechanisms through which influencers …

Esports matrix: Structuring the esports research agenda

EE Cranmer, DID Han, M van Gisbergen… - Computers in Human …, 2021 - Elsevier
Abstract The popularity of Electronic Sports (esports) have grown tremendously in the last
few years, becoming one of the most popular forms of digital entertainment. Despite …

What and how driving consumer engagement and purchase intention in officer live streaming? A two-factor theory perspective

Y He, W Li, J Xue - Electronic Commerce Research and Applications, 2022 - Elsevier
To reduce the negative impacts of the COVID-19 pandemic, local government officers
conducted live streaming to sell and endorse local products. Understanding factors and …

Nudging interactive cocreation behaviors in live-streaming travel commerce: The visualization of real-time danmaku

J Yang, Y Zeng, X Liu, Z Li - Journal of Hospitality and Tourism …, 2022 - Elsevier
Using visualizations of danmaku and word cooccurrence analysis, the current research
evaluates China's live-streaming travel industry by extracting live streamers' and customers' …

Virtual gifting and danmaku: What motivates people to interact in game live streaming?

Y Li, Y Guo - Telematics and Informatics, 2021 - Elsevier
Virtual gifting and danmaku are important interactive behaviors in the course of game live
streaming. Viewers send both gifts and danmaku enthusiastically while watching a game …

How synchronous participation affects the willingness to subscribe to social live streaming services: The role of co-interactive behavior on Twitch

S Bründl, C Matt, T Hess, S Engert - European journal of …, 2023 - Taylor & Francis
Social computing has transformed the content industry. Content providers have changed
from providing merely content to offering social content experiences that allow users not only …

[HTML][HTML] Can live streaming save the tourism industry from a pandemic? A study of social media

Q Qiu, Y Zuo, M Zhang - ISPRS International Journal of Geo-Information, 2021 - mdpi.com
As a reflection of shifting and fluid experiences in time and space, live streaming can reduce
losses in the tourism industry associated with travel restrictions during the COVID-19 …

Would you be willing to purchase virtual gifts during esports live streams? Streamer characteristics and cultural traits

J Chen, Y Wu - Computers in Human Behavior, 2024 - Elsevier
China is not only the largest but also one of the fastest-growing live streaming markets
globally. In comparison to Western countries, Chinese viewers have a tendency to engage …