Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook
P Caserman, A Garcia-Agundez, A Gámez Zerban… - Virtual Reality, 2021 - Springer
Cybersickness (CS) is a term used to refer to symptoms, such as nausea, headache, and
dizziness that users experience during or after virtual reality immersion. Initially discovered …
dizziness that users experience during or after virtual reality immersion. Initially discovered …
Can simulator sickness be avoided? A review on temporal aspects of simulator sickness
Simulator sickness is a syndrome similar to motion sickness, often experienced during
simulator or another virtual reality (VR) exposure. Many theories have been developed or …
simulator or another virtual reality (VR) exposure. Many theories have been developed or …
Virtual reality induced symptoms and effects (VRISE): Comparison of head mounted display (HMD), desktop and projection display systems
S Sharples, S Cobb, A Moody, JR Wilson - Displays, 2008 - Elsevier
Virtual reality (VR) systems are used in a variety of applications within industry, education,
public and domestic settings. Research assessing reported symptoms and side effects of …
public and domestic settings. Research assessing reported symptoms and side effects of …
Simulator sickness during driving simulation studies
JO Brooks, RR Goodenough, MC Crisler… - Accident analysis & …, 2010 - Elsevier
While driving simulators are a valuable tool for assessing multiple dimensions of driving
performance under relatively safe conditions, researchers and practitioners must be …
performance under relatively safe conditions, researchers and practitioners must be …
Duration and exposure to virtual environments: sickness curves during and across sessions
RS Kennedy, KM Stanney, WP Dunlap - Presence: Teleoperators & …, 2000 - direct.mit.edu
Although simulator sickness is known to increase with protracted exposure and to diminish
with repeated sessions, limited systematic research has been performed in these areas. This …
with repeated sessions, limited systematic research has been performed in these areas. This …
Health and safety implications of virtual reality: a review of empirical evidence
S Nichols, H Patel - Applied ergonomics, 2002 - Elsevier
For the last 10 years a number of papers have been written that discuss human factors
issues associated with virtual reality (VR). The nature of these papers has gradually evolved …
issues associated with virtual reality (VR). The nature of these papers has gradually evolved …
Cybersickness in the presence of scene rotational movements along different axes
WT Lo, RHY So - Applied ergonomics, 2001 - Elsevier
Compelling scene movements in a virtual reality (VR) system can cause symptoms of motion
sickness (ie, cybersickness). A within-subject experiment has been conducted to investigate …
sickness (ie, cybersickness). A within-subject experiment has been conducted to investigate …
Reductions in sickness with repeated exposure to HMD-based virtual reality appear to be game-specific
S Palmisano, R Constable - Virtual Reality, 2022 - Springer
While head-mounted display (HMD) based gaming is often limited by cybersickness,
research suggests that repeated exposure to virtual reality (VR) can reduce the severity of …
research suggests that repeated exposure to virtual reality (VR) can reduce the severity of …
Configural scoring of simulator sickness, cybersickness and space adaptation syndrome: Similarities and differences
RS Kennedy, JM Drexler, DE Compton… - Virtual and Adaptive …, 2003 - api.taylorfrancis.com
Written reports about conditions conducive to motion sickness date back at least to
Hippocrates. From the standpoint of operational efficiency, Julius Caesar, Lawrence of …
Hippocrates. From the standpoint of operational efficiency, Julius Caesar, Lawrence of …
An “empathy machine” or a “just-for-the-fun-of-it” machine? Effects of immersion in nonfiction 360-video stories on empathy and enjoyment
M Barreda-Ángeles, S Aleix-Guillaume… - … , Behavior, and Social …, 2020 - liebertpub.com
Immersive storytelling is widely considered to have a great potential to foster empathy
toward suffering people, as well as to provide enjoyable experiences able to attract wider …
toward suffering people, as well as to provide enjoyable experiences able to attract wider …