The now, new, and next of digital leadership: How Artificial Intelligence (AI) will take over and change leadership as we know it

NV Quaquebeke, FH Gerpott - Journal of Leadership & …, 2023 - journals.sagepub.com
There is an emerging consensus that traditional management roles could—and maybe
should—be performed by machines infused with Artificial Intelligence (AI). Yet,“true” …

Online social games: The effect of social comparison elements on continuance behaviour

J Esteves, K Valogianni, A Greenhill - Information & Management, 2021 - Elsevier
Online social games, played within social networks or games requiring social interaction
with peers, are revolutionizing the nature of video-games due to their social aspect and the …

Impact of rewards on cognitive game performance: Competition with peers increases enjoyment in easy, but not difficult tasks

YZ Hu, HT Wei, M Chignell - Computers in Human Behavior, 2023 - Elsevier
Gamification has been widely used in non-gaming contexts to motivate participants to
actively engage in tasks. However, game difficulty can alter the efficacy of different …

[HTML][HTML] Designing gamified rewards to encourage repeated app selection: Effect of reward placement

D Garaialde, AL Cox, BR Cowan - International Journal of Human …, 2021 - Elsevier
Designers commonly use gamification to improve the frequency of engagement with apps,
but often fail to consider the impact of placement on reward value. As rewards tend to …

Competition and Digital Game Design: a Self-Determination Theory Perspective

AC Moller, R Kornfield, AS Lu - Interacting with Computers, 2024 - academic.oup.com
Although competition is a common feature of digital games, nuances of when and why
aspects of competition influence players' motivation and well-being have been surprisingly …

[HTML][HTML] The effect of self-reflection on information usage and information literacy in a digital serious game

J Steinrücke, BP Veldkamp, T de Jong - Computers and Education Open, 2023 - Elsevier
In crisis management decision-making, decision-makers have to combine (limited)
situational information with their own experience. Whereas traditional, analog training of …

Self-control and need satisfaction in primetime: Television, social media, and friends can enhance regulatory resources via perceived autonomy and competence.

BK Johnson, A Eden, L Reinecke… - Psychology of Popular …, 2021 - psycnet.apa.org
The relationship between self-control and media use is complicated. Loss of self-control
capacity has been linked to generally higher levels of media use, which might represent self …

Adolescent social media use: cultivating and constraining competence

M West, S Rice, D Vella-Brodrick - International Journal of …, 2023 - Taylor & Francis
According to self-determination theory competence is a basic psychological need that is
crucial for wellbeing. Social contexts strongly influence whether competence is supported or …

A conceptual framework for exploring the factors influencing information security policy compliance in emerging economies

S Kabanda, SN Mogoane - … Conference on e-Infrastructure and e-Services …, 2021 - Springer
Abstract Information security is an important aspect of every organisation today, specifically
in Sub Saharan African (SSA) countries whose economies are perceived to be a growing …

Players' continuous willingness to play in MOBA game ranking mode: through the lens of self-determination theory and social comparison theory

T Xia, X Lin, X Mo, Q Su, S Ding - Humanities and Social Sciences …, 2024 - nature.com
Abstract Multiplayer Online Battle Arena (MOBA) games are a popular genre in the current
gaming field, and the highly competitive ranking mode is one of the core parts of the …