A comprehensive review of redirected walking techniques: Taxonomy, methods, and future directions

YJ Li, F Steinicke, M Wang - Journal of Computer Science and Technology, 2022 - Springer
Virtual reality (VR) allows users to explore and experience a computer-simulated virtual
environment so that VR users can be immersed in a totally artificial virtual world and interact …

Scrum vr: Virtual reality serious video game to learn scrum

J Mayor, D López-Fernández - Applied Sciences, 2021 - mdpi.com
Education is crucial for the growth of society, and the usage of effective learning methods is
key to transmit knowledge to young students. Some initiatives present Virtual Reality …

Examining and Comparing the Effectiveness of Virtual Reality Serious Games and LEGO Serious Play for Learning Scrum

A Gordillo, D López-Fernández, J Mayor - Applied Sciences, 2024 - mdpi.com
Significant research work has been undertaken related to the game-based learning
approach over the last years. However, a closer look at this work reveals that further …

X-road: virtual reality glasses for orientation and mobility training of people with visual impairments

L Thevin, C Briant, AM Brock - ACM Transactions on Accessible …, 2020 - dl.acm.org
Orientation and Mobility (O8M) classes teach people with visual impairments how to
navigate the world; for instance, how to cross a road. Yet, this training can be difficult and …

Phantomlegs: Reducing virtual reality sickness using head-worn haptic devices

SH Liu, NH Yu, L Chan, YH Peng… - … IEEE Conference on …, 2019 - ieeexplore.ieee.org
Virtual Reality (VR) sickness occurs when exposure to a virtual environment causes
symptoms that are similar to motion sickness, and has been one of the major user …

[PDF][PDF] Using virtual reality to enforce principles of cybersecurity

JH Seo, M Bruner, A Payne, N Gober… - The Journal of …, 2019 - par.nsf.gov
ABSTRACT The Cyberinfrastructure Security Education for Professionals and Students
(CiSE-ProS) virtual reality environment is an exploratory project that uses engaging …

Learning and motivational impact of using a virtual reality serious video game to learn scrum

D López-Fernández, J Mayor, J Pérez… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Today, there is a great variety of learning techniques and methodologies: traditional
lectures, role-plays, group dynamics, project-based learning, simulations, educational …

First steps towards walk-in-place locomotion and haptic feedback in virtual reality for visually impaired

J Kreimeier, T Götzelmann - Extended Abstracts of the 2019 CHI …, 2019 - dl.acm.org
This paper presents the first results on a user study in which people with visual impairments
(PVI) explored a virtual environment (VE) by walking in a virtual reality (VR) treadmill. As …

Controlling continuous locomotion in virtual reality with bare hands using hand gestures

A Schäfer, G Reis, D Stricker - … Conference on Virtual Reality and Mixed …, 2022 - Springer
Moving around in a virtual world is one of the essential interactions for Virtual Reality (VR)
applications. The current standard for moving in VR is using a controller. Recently, VR Head …

BlindWalkVR: formative insights into blind and visually impaired people's VR locomotion using commercially available approaches

J Kreimeier, P Karg, T Götzelmann - Proceedings of the 13th ACM …, 2020 - dl.acm.org
Virtual Reality (VR) promises expanded access to spatial information, especially for blind
and visually impaired people. Through haptic and acoustic feedback, real world's limitations …