Worker assistance systems in manufacturing: A review of the state of the art and future directions

BG Mark, E Rauch, DT Matt - Journal of Manufacturing Systems, 2021 - Elsevier
In the course of the fourth industrial revolution (also known as Industry 4.0 or I4. 0) the
operator itself comes to the fore. The technological and computational developments of …

Current state of research & outlook of gamification for manufacturing

M Keepers, I Nesbit, D Romero, T Wuest - Journal of Manufacturing …, 2022 - Elsevier
This paper presents the current state of research for and an outlook of Gamification for
Manufacturing (GfM), particularly manufacturing operations in industrial settings. This in …

[HTML][HTML] Gamification of production and logistics operations: Status quo and future directions

H Warmelink, J Koivisto, I Mayer, M Vesa… - Journal of business …, 2020 - Elsevier
This article presents a review of the current body of academic literature concerning
gamification of production and logistics to understand the status quo and provide …

[PDF][PDF] Gamifying Information Systems-a synthesis of Gamification mechanics and Dynamics.

S Thiebes, S Lins, D Basten - ECIS, 2014 - academia.edu
Trying to take advantage of the growing passion for games, Gamification is a trending
phenomenon that aims at motivating people by applying elements common to games in …

Using in-situ projection to support cognitively impaired workers at the workplace

M Funk, S Mayer, A Schmidt - Proceedings of the 17th international ACM …, 2015 - dl.acm.org
Today's working society tries to integrate more and more impaired workers into everyday
working processes. One major scenario for integrating impaired workers is in the assembly …

Augmented reality and gamification to increase productivity and job satisfaction in the warehouse of the future

ST Ponis, G Plakas, K Agalianos, E Aretoulaki… - Procedia …, 2020 - Elsevier
The emergence of B2C e-commerce in the last decade is currently transforming the way
warehouses fulfill online orders with just a few line items, broad and variable product …

Gamification of the work floor: A literature review of gamifying production and logistics operations

H Warmelink, J Koivisto, I Mayer, M Vesa, J Hamari - 2018 - aisel.aisnet.org
We review the current body of academic literature concerning gamification of production and
logistics. The findings indicate that production execution and control has been addressed …

TU Wien pilot factory industry 4.0

M Hennig, G Reisinger, T Trautner, P Hold… - Procedia …, 2019 - Elsevier
Driven by present megatrends like digitization and demographic change, Learning Factories
all over the world are gaining recognition in science, industry and society. In these …

Engaging and motivating crowd-workers in gamified crowdsourcing mobile apps in the context of logistics and sustainable supply chain management

A Behl, N Jayawardena, V Pereira, F Jabeen… - Annals of Operations …, 2023 - Springer
This study attempts to explore the factors that engage (behavioural factors) and motivate
(psychological factors) crowd-workers in the gamified crowdsourcing apps in the context of …

[HTML][HTML] Goldilocks conditions for workplace gamification: How narrative persuasion helps manufacturing workers create self-directed behaviors

K Seo, S Fels, M Kang, C Jung… - Human–Computer …, 2021 - Taylor & Francis
Boredom is… a vital problem for the moralist, since half the sins of mankind are caused by
the fear of it.(Bertrand Russell,“The Conquest of Happiness,” 1930). Humans are essentially …