A review of cybersickness in head-mounted displays: raising attention to individual susceptibility
Cybersickness still poses a significant challenge to the widespread usage of virtual reality,
leading to different levels of discomfort and potentially breaking the immersive experience …
leading to different levels of discomfort and potentially breaking the immersive experience …
Current perspectives on galvanic vestibular stimulation in the treatment of Parkinson's disease
Introduction: Galvanic vestibular stimulation (GVS) is a noninvasive technique that activates
vestibular afferents, influencing activity and oscillations in a broad network of brain regions …
vestibular afferents, influencing activity and oscillations in a broad network of brain regions …
Adding proprioceptive feedback to virtual reality experiences using galvanic vestibular stimulation
We present a small and lightweight wearable device that enhances virtual reality
experiences and reduces cybersickness by means of galvanic vestibular stimulation (GVS) …
experiences and reduces cybersickness by means of galvanic vestibular stimulation (GVS) …
Electrical, vibrational, and cooling stimuli-based redirected walking: Comparison of various vestibular stimulation-based redirected walking systems
Redirected walking (RDW) is a technology that enables users to walk seamlessly in an
enormous virtual space within a narrow real space while avoiding collisions with physical …
enormous virtual space within a narrow real space while avoiding collisions with physical …
Omnidirectional galvanic vestibular stimulation in virtual reality
C Groth, JP Tauscher, N Heesen… - IEEE transactions on …, 2022 - ieeexplore.ieee.org
In this paper we propose omnidirectional galvanic vestibular stimulation (GVS) to mitigate
cybersickness in virtual reality applications. One of the most accepted theories indicates that …
cybersickness in virtual reality applications. One of the most accepted theories indicates that …
TurnAhead: designing 3-DoF rotational haptic cues to improve first-person viewing (FPV) experiences
BC Ke, MH Li, Y Chen, CY Cheng, CJ Chang… - Proceedings of the …, 2023 - dl.acm.org
First-Person View (FPV) drone is a recently developed category of drones designed for
precision flying and for capturing exhilarating experiences that could not be captured before …
precision flying and for capturing exhilarating experiences that could not be captured before …
HeadBlaster: a wearable approach to simulating motion perception using head-mounted air propulsion jets
We present HeadBlaster, a novel wearable technology that creates motion perception by
applying ungrounded force to the head to stimulate the vestibular and proprioception …
applying ungrounded force to the head to stimulate the vestibular and proprioception …
Redirected walking using noisy galvanic vestibular stimulation
K Matsumoto, K Aoyama, T Narumi… - … Symposium on Mixed …, 2021 - ieeexplore.ieee.org
In this study, considering the characteristics of multisensory integration, we examined a
method for improving redirected walking (RDW) by adding noise to the vestibular system to …
method for improving redirected walking (RDW) by adding noise to the vestibular system to …
The search for instantaneous vection: An oscillating visual prime reduces vection onset latency
S Palmisano, BE Riecke - PloS one, 2018 - journals.plos.org
Typically it takes up to 10 seconds or more to induce a visual illusion of self-motion
(“vection”). However, for this vection to be most useful in virtual reality and vehicle …
(“vection”). However, for this vection to be most useful in virtual reality and vehicle …
Disaster response and recovery from the perspective of robotics
As we witnessed in recent major disasters, the functionalities of robots in disaster
environments do not appear to meet the high level of expectation from the public. This paper …
environments do not appear to meet the high level of expectation from the public. This paper …