A review of cybersickness in head-mounted displays: raising attention to individual susceptibility

N Tian, P Lopes, R Boulic - Virtual Reality, 2022 - Springer
Cybersickness still poses a significant challenge to the widespread usage of virtual reality,
leading to different levels of discomfort and potentially breaking the immersive experience …

Current perspectives on galvanic vestibular stimulation in the treatment of Parkinson's disease

S Lee, A Liu, MJ McKeown - Expert Review of Neurotherapeutics, 2021 - Taylor & Francis
Introduction: Galvanic vestibular stimulation (GVS) is a noninvasive technique that activates
vestibular afferents, influencing activity and oscillations in a broad network of brain regions …

Adding proprioceptive feedback to virtual reality experiences using galvanic vestibular stimulation

M Sra, A Jain, P Maes - Proceedings of the 2019 CHI conference on …, 2019 - dl.acm.org
We present a small and lightweight wearable device that enhances virtual reality
experiences and reduces cybersickness by means of galvanic vestibular stimulation (GVS) …

Electrical, vibrational, and cooling stimuli-based redirected walking: Comparison of various vestibular stimulation-based redirected walking systems

S Hwang, J Lee, Y Kim, Y Seo, S Kim - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
Redirected walking (RDW) is a technology that enables users to walk seamlessly in an
enormous virtual space within a narrow real space while avoiding collisions with physical …

Omnidirectional galvanic vestibular stimulation in virtual reality

C Groth, JP Tauscher, N Heesen… - IEEE transactions on …, 2022 - ieeexplore.ieee.org
In this paper we propose omnidirectional galvanic vestibular stimulation (GVS) to mitigate
cybersickness in virtual reality applications. One of the most accepted theories indicates that …

TurnAhead: designing 3-DoF rotational haptic cues to improve first-person viewing (FPV) experiences

BC Ke, MH Li, Y Chen, CY Cheng, CJ Chang… - Proceedings of the …, 2023 - dl.acm.org
First-Person View (FPV) drone is a recently developed category of drones designed for
precision flying and for capturing exhilarating experiences that could not be captured before …

HeadBlaster: a wearable approach to simulating motion perception using head-mounted air propulsion jets

SH Liu, PC Yen, YH Mao, YH Lin, E Chandra… - ACM Transactions On …, 2020 - dl.acm.org
We present HeadBlaster, a novel wearable technology that creates motion perception by
applying ungrounded force to the head to stimulate the vestibular and proprioception …

Redirected walking using noisy galvanic vestibular stimulation

K Matsumoto, K Aoyama, T Narumi… - … Symposium on Mixed …, 2021 - ieeexplore.ieee.org
In this study, considering the characteristics of multisensory integration, we examined a
method for improving redirected walking (RDW) by adding noise to the vestibular system to …

The search for instantaneous vection: An oscillating visual prime reduces vection onset latency

S Palmisano, BE Riecke - PloS one, 2018 - journals.plos.org
Typically it takes up to 10 seconds or more to induce a visual illusion of self-motion
(“vection”). However, for this vection to be most useful in virtual reality and vehicle …

Disaster response and recovery from the perspective of robotics

S Park, Y Oh, D Hong - International Journal of Precision Engineering and …, 2017 - Springer
As we witnessed in recent major disasters, the functionalities of robots in disaster
environments do not appear to meet the high level of expectation from the public. This paper …