Interactive character animation using simulated physics: A state‐of‐the‐art review

T Geijtenbeek, N Pronost - Computer graphics forum, 2012 - Wiley Online Library
Physics simulation offers the possibility of truly responsive and realistic animation. Despite
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …

3D human motion editing and synthesis: A survey

X Wang, Q Chen, W Wang - Computational and Mathematical …, 2014 - Wiley Online Library
The ways to compute the kinematics and dynamic quantities of human bodies in motion
have been studied in many biomedical papers. This paper presents a comprehensive …

Momentum control for balance

A Macchietto, V Zordan, CR Shelton - ACM SIGGRAPH 2009 papers, 2009 - dl.acm.org
We demonstrate a real-time simulation system capable of automatically balancing a
standing character, while at the same time tracking a reference motion and responding to …

Dynamic response for motion capture animation

VB Zordan, A Majkowska, B Chiu, M Fast - ACM Transactions on …, 2005 - dl.acm.org
Human motion capture embeds rich detail and style which is difficult to generate with
competing animation synthesis technologies. However, such recorded data requires …

Comprehensive biomechanical modeling and simulation of the upper body

SH Lee, E Sifakis, D Terzopoulos - ACM Transactions on Graphics (TOG), 2009 - dl.acm.org
We introduce a comprehensive biomechanical model of the human upper body. Our model
confronts the combined challenge of modeling and controlling more or less all of the …

Watch your step: Real-time adaptive character stepping

B Kenwright - arXiv preprint arXiv:2210.14730, 2022 - arxiv.org
An effective 3D stepping control algorithm that is computationally fast, robust, and easy to
implement is extremely important and valuable to character animation research. In this …

Interaction capture and synthesis

PG Kry, DK Pai - ACM Transactions on Graphics (TOG), 2006 - dl.acm.org
Modifying motion capture to satisfy the constraints of new animation is difficult when contact
is involved, and a critical problem for animation of hands. The compliance with which a …

Physically based grasping control from example

NS Pollard, VB Zordan - Proceedings of the 2005 ACM SIGGRAPH …, 2005 - dl.acm.org
Animated human characters in everyday scenarios must interact with the environment using
their hands. Captured human motion can provide a database of realistic examples …

Velocity-based modeling of physical interactions in dense crowds

S Kim, SJ Guy, K Hillesland, B Zafar, AAA Gutub… - The Visual …, 2015 - Springer
We present an interactive algorithm to model physics-based interactions in dense crowds.
Our approach is capable of modeling both physical forces and interactions between agents …

Real time animation of virtual humans: a trade‐off between naturalness and control

H Van Welbergen, BJH Van Basten… - Computer Graphics …, 2010 - Wiley Online Library
Virtual humans are employed in many interactive applications using 3D virtual
environments, including (serious) games. The motion of such virtual humans should look …