Interactive character animation using simulated physics: A state‐of‐the‐art review
T Geijtenbeek, N Pronost - Computer graphics forum, 2012 - Wiley Online Library
Physics simulation offers the possibility of truly responsive and realistic animation. Despite
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …
3D human motion editing and synthesis: A survey
X Wang, Q Chen, W Wang - Computational and Mathematical …, 2014 - Wiley Online Library
The ways to compute the kinematics and dynamic quantities of human bodies in motion
have been studied in many biomedical papers. This paper presents a comprehensive …
have been studied in many biomedical papers. This paper presents a comprehensive …
Momentum control for balance
A Macchietto, V Zordan, CR Shelton - ACM SIGGRAPH 2009 papers, 2009 - dl.acm.org
We demonstrate a real-time simulation system capable of automatically balancing a
standing character, while at the same time tracking a reference motion and responding to …
standing character, while at the same time tracking a reference motion and responding to …
Dynamic response for motion capture animation
Human motion capture embeds rich detail and style which is difficult to generate with
competing animation synthesis technologies. However, such recorded data requires …
competing animation synthesis technologies. However, such recorded data requires …
Comprehensive biomechanical modeling and simulation of the upper body
We introduce a comprehensive biomechanical model of the human upper body. Our model
confronts the combined challenge of modeling and controlling more or less all of the …
confronts the combined challenge of modeling and controlling more or less all of the …
Watch your step: Real-time adaptive character stepping
B Kenwright - arXiv preprint arXiv:2210.14730, 2022 - arxiv.org
An effective 3D stepping control algorithm that is computationally fast, robust, and easy to
implement is extremely important and valuable to character animation research. In this …
implement is extremely important and valuable to character animation research. In this …
Interaction capture and synthesis
Modifying motion capture to satisfy the constraints of new animation is difficult when contact
is involved, and a critical problem for animation of hands. The compliance with which a …
is involved, and a critical problem for animation of hands. The compliance with which a …
Physically based grasping control from example
NS Pollard, VB Zordan - Proceedings of the 2005 ACM SIGGRAPH …, 2005 - dl.acm.org
Animated human characters in everyday scenarios must interact with the environment using
their hands. Captured human motion can provide a database of realistic examples …
their hands. Captured human motion can provide a database of realistic examples …
Velocity-based modeling of physical interactions in dense crowds
We present an interactive algorithm to model physics-based interactions in dense crowds.
Our approach is capable of modeling both physical forces and interactions between agents …
Our approach is capable of modeling both physical forces and interactions between agents …
Real time animation of virtual humans: a trade‐off between naturalness and control
H Van Welbergen, BJH Van Basten… - Computer Graphics …, 2010 - Wiley Online Library
Virtual humans are employed in many interactive applications using 3D virtual
environments, including (serious) games. The motion of such virtual humans should look …
environments, including (serious) games. The motion of such virtual humans should look …