[HTML][HTML] Taking the emergent in team emergent states seriously: A review and preview

B Fyhn, V Schei, TE Sverdrup - Human Resource Management Review, 2023 - Elsevier
Team emergent states are properties that develop during team interactions and describe
team members' attitudes and feelings (eg, cohesion). However, these states' emergent …

Social capital and knowledge integration in digitally enabled teams

LP Robert Jr, AR Dennis… - Information systems …, 2008 - pubsonline.informs.org
To understand the impact of social capital on knowledge integration and performance within
digitally enabled teams, we studied 46 teams who had a history and a future working …

The effects of virtuality level on task-related collaborative behaviors: The mediating role of team trust

V Peñarroja, V Orengo, A Zornoza… - Computers in Human …, 2013 - Elsevier
This study aims to analyze the mediating role of team trust in the relationship between
virtuality level and task-related collaborative behaviors. Three types of task-related …

How conversations change over time in face-to-face and video-mediated communication

R van der Kleij, J Maarten Schraagen… - Small Group …, 2009 - journals.sagepub.com
An experiment was conducted to examine how communication patterns and task
performance differ as a function of the group's communication environment and how these …

[图书][B] Being there together: Social interaction in shared virtual environments

R Schroeder - 2010 - books.google.com
Virtual environments provide places for'being there together', for avatars to interact with each
other in computer-generated spaces. They range from immersive systems in which people …

Relationship, task and process conflicts on team performance: The moderating role of communication media

E Martínez‐Moreno, P González‐Navarro… - International Journal of …, 2009 - emerald.com
Purpose–The purpose of this paper is to examine which communication contexts–virtual or
traditional interactions–is more disruptive or beneficial to the effects of intragroup conflicts on …

Gamification, serious games and personnel selection

M Fetzer, J McNamara… - The Wiley Blackwell …, 2017 - Wiley Online Library
This chapter considers definitions and the boundaries between gamification and serious
games. It then primarily concentrates on serious games, recognizing that this covers …

Does medium matter? A comparison of initial meeting modes for virtual teams

HJ Han, SR Hiltz, J Fjermestad… - IEEE transactions on …, 2011 - ieeexplore.ieee.org
Research Problem: There are no prior studies comparing modes of communication for
virtual teams working over a substantial period of time that combined an initial synchronous …

Relational capital in virtual teams: the role played by trust

A Zornoza, V Orengo… - Social Science …, 2009 - journals.sagepub.com
The study of social capital has emerged as a key construct in work and organizational
contexts. Trust is its relational dimension and it is relevant for teams working in virtual …

Webcams and virtual teams: An impact model

J D. Olson, F D. Appunn, C A. McAllister… - Team Performance …, 2014 - emerald.com
Purpose–The paper aims to address the question,“What is the impact of web-based video
via webcams on virtual team trust and effectiveness?” Change and evolution in team …