Haptic devices: Wearability-based taxonomy and literature review
In the last decade, several new haptic devices have been developed, contributing to the
definition of more realistic virtual environments. An overview of this topic requires a …
definition of more realistic virtual environments. An overview of this topic requires a …
“can i touch this?”: Survey of virtual reality interactions via haptic solutions: Revue de littérature des interactions en réalité virtuelle par le biais de solutions haptiques
Haptic feedback has become crucial to enhance the user experiences in Virtual Reality
(VR). This justifies the sudden burst of novel haptic solutions proposed these past years in …
(VR). This justifies the sudden burst of novel haptic solutions proposed these past years in …
“i just went into it assuming that i wouldn't be able to have the full experience” understanding the accessibility of virtual reality for people with limited mobility
Virtual reality (VR) has the potential to transform many aspects of our daily lives, including
work, entertainment, communication, and education. However, there has been little research …
work, entertainment, communication, and education. However, there has been little research …
Haptic pivot: On-demand handhelds in vr
We present PIVOT, a wrist-worn haptic device that renders virtual objects into the user's
hand on demand. Its simple design comprises a single actuated joint that pivots a haptic …
hand on demand. Its simple design comprises a single actuated joint that pivots a haptic …
Hapticbots: Distributed encountered-type haptics for vr with multiple shape-changing mobile robots
HapticBots introduces a novel encountered-type haptic approach for Virtual Reality (VR)
based on multiple tabletop-size shape-changing robots. These robots move on a tabletop …
based on multiple tabletop-size shape-changing robots. These robots move on a tabletop …
The self-avatar follower effect in virtual reality
When embodying a virtual avatar in immersive VR applications where body tracking is
enabled, users typically are and feel in control the avatar movements. However, there are …
enabled, users typically are and feel in control the avatar movements. However, there are …
Virtual reality without vision: A haptic and auditory white cane to navigate complex virtual worlds
Current Virtual Reality (VR) technologies focus on rendering visuospatial effects, and thus
are inaccessible for blind or low vision users. We examine the use of a novel white cane …
are inaccessible for blind or low vision users. We examine the use of a novel white cane …
Study of multimodal interfaces and the improvements on teleoperation
Research in multimodal interfaces aims to provide immersive solutions and to increase
overall human performance. A promising direction is to combine auditory, visual and haptic …
overall human performance. A promising direction is to combine auditory, visual and haptic …
X-rings: A hand-mounted 360° shape display for grasping in virtual reality
X-Rings is a novel hand-mounted 360° shape display for Virtual Reality that renders objects
in 3D and responds to user-applied touch and grasping force. Designed as a modular stack …
in 3D and responds to user-applied touch and grasping force. Designed as a modular stack …
Retargeted self-haptics for increased immersion in vr without instrumentation
CM Fang, C Harrison - The 34th Annual ACM symposium on user …, 2021 - dl.acm.org
Today's consumer virtual reality (VR) systems offer immersive graphics and audio, but haptic
feedback is rudimentary–delivered through controllers with vibration feedback or is non …
feedback is rudimentary–delivered through controllers with vibration feedback or is non …