Haptic devices: Wearability-based taxonomy and literature review

A Adilkhanov, M Rubagotti, Z Kappassov - IEEE Access, 2022 - ieeexplore.ieee.org
In the last decade, several new haptic devices have been developed, contributing to the
definition of more realistic virtual environments. An overview of this topic requires a …

“can i touch this?”: Survey of virtual reality interactions via haptic solutions: Revue de littérature des interactions en réalité virtuelle par le biais de solutions haptiques

E Bouzbib, G Bailly, S Haliyo, P Frey - … of the 32nd Conference on l' …, 2021 - dl.acm.org
Haptic feedback has become crucial to enhance the user experiences in Virtual Reality
(VR). This justifies the sudden burst of novel haptic solutions proposed these past years in …

“i just went into it assuming that i wouldn't be able to have the full experience” understanding the accessibility of virtual reality for people with limited mobility

M Mott, J Tang, S Kane, E Cutrell… - Proceedings of the 22nd …, 2020 - dl.acm.org
Virtual reality (VR) has the potential to transform many aspects of our daily lives, including
work, entertainment, communication, and education. However, there has been little research …

Haptic pivot: On-demand handhelds in vr

R Kovacs, E Ofek, M Gonzalez Franco, AF Siu… - Proceedings of the 33rd …, 2020 - dl.acm.org
We present PIVOT, a wrist-worn haptic device that renders virtual objects into the user's
hand on demand. Its simple design comprises a single actuated joint that pivots a haptic …

Hapticbots: Distributed encountered-type haptics for vr with multiple shape-changing mobile robots

R Suzuki, E Ofek, M Sinclair, D Leithinger… - The 34th Annual ACM …, 2021 - dl.acm.org
HapticBots introduces a novel encountered-type haptic approach for Virtual Reality (VR)
based on multiple tabletop-size shape-changing robots. These robots move on a tabletop …

The self-avatar follower effect in virtual reality

M Gonzalez-Franco, B Cohn, E Ofek… - … IEEE Conference on …, 2020 - ieeexplore.ieee.org
When embodying a virtual avatar in immersive VR applications where body tracking is
enabled, users typically are and feel in control the avatar movements. However, there are …

Virtual reality without vision: A haptic and auditory white cane to navigate complex virtual worlds

AF Siu, M Sinclair, R Kovacs, E Ofek, C Holz… - Proceedings of the …, 2020 - dl.acm.org
Current Virtual Reality (VR) technologies focus on rendering visuospatial effects, and thus
are inaccessible for blind or low vision users. We examine the use of a novel white cane …

Study of multimodal interfaces and the improvements on teleoperation

E Triantafyllidis, C Mcgreavy, J Gu, Z Li - IEEE Access, 2020 - ieeexplore.ieee.org
Research in multimodal interfaces aims to provide immersive solutions and to increase
overall human performance. A promising direction is to combine auditory, visual and haptic …

X-rings: A hand-mounted 360° shape display for grasping in virtual reality

EJ Gonzalez, E Ofek, M Gonzalez-Franco… - The 34th Annual ACM …, 2021 - dl.acm.org
X-Rings is a novel hand-mounted 360° shape display for Virtual Reality that renders objects
in 3D and responds to user-applied touch and grasping force. Designed as a modular stack …

Retargeted self-haptics for increased immersion in vr without instrumentation

CM Fang, C Harrison - The 34th Annual ACM symposium on user …, 2021 - dl.acm.org
Today's consumer virtual reality (VR) systems offer immersive graphics and audio, but haptic
feedback is rudimentary–delivered through controllers with vibration feedback or is non …