Deep appearance prefiltering

S Bako, P Sen, A Kaplanyan - ACM Transactions on Graphics, 2023 - dl.acm.org
Physically based rendering of complex scenes can be prohibitively costly with a potentially
unbounded and uneven distribution of complexity across the rendered image. The goal of …

Accurate appearance preserving prefiltering for rendering displacement-mapped surfaces

L Wu, S Zhao, LQ Yan, R Ramamoorthi - ACM Transactions on Graphics …, 2019 - dl.acm.org
Prefiltering the reflectance of a displacement-mapped surface while preserving its overall
appearance is challenging, as smoothing a displacement map causes complex changes of …

Constant-cost spatio-angular prefiltering of glinty appearance using tensor decomposition

H Deng, Y Liu, B Wang, J Yang, L Ma… - ACM Transactions on …, 2022 - dl.acm.org
The detailed glinty appearance from complex surface microstructures enhances the level of
realism but is both-and time-consuming to render, especially when viewed from far away …

Procedural Physically based BRDF for Real‐Time Rendering of Glints

X Chermain, B Sauvage, JM Dischler… - Computer Graphics …, 2020 - Wiley Online Library
Physically based rendering of glittering surfaces is a challenging problem in computer
graphics. Several methods have proposed off‐line solutions, but none is dedicated to high …

Glint Rendering based on a Multiple‐Scattering Patch BRDF

X Chermain, F Claux, S Mérillou - Computer Graphics Forum, 2019 - Wiley Online Library
Rendering materials such as metallic paints, scratched metals and rough plastics requires
glint integrators that can capture all micro‐specular highlights falling into a pixel footprint …

A multiscale microfacet model based on inverse bin mapping

A Atanasov, A Wilkie, V Koylazov… - Computer Graphics …, 2021 - Wiley Online Library
Accurately controllable shading detail is a crucial aspect of realistic appearance modelling.
Two fundamental building blocks for this are microfacet BRDFs, which describe the …

Modeling, measuring, and using BRDFs: significant French contributions

L Simonot, G Obein, B Bringier, D Meneveaux - JOSA A, 2019 - opg.optica.org
The scattering of light by a surface is described by the bidirectional reflectance distribution
function (BRDF). Unfortunately, this function cannot be straightforwardly acquired or …

Internet of Things Information System and Clothing Computer Renderings Digital Art

N Sun, R Kong - Scientific Programming, 2022 - Wiley Online Library
The Internet of Things (IoT) is developing rapidly and is integrated into all aspects of life.
Clothing is an indispensable part of meeting the basic needs of the human body, and its …

Real‐Time Rendering of Glinty Appearances using Distributed Binomial Laws on Anisotropic Grids

T Deliot, L Belcour - Computer Graphics Forum, 2023 - Wiley Online Library
In this work, we render in real‐time glittery materials caused by discrete flakes on the
surface. To achieve this, one has to count the number of flakes reflecting the light towards …

Improved normal distribution function for skin specular reflection rendering based on GGX distribution

J Zou, S Wu, L Zhou - Third International Conference on …, 2023 - spiedigitallibrary.org
With the development of subsurface scattering technology in recent years, skin rendering
has also increased realism. However, as an important part of skin rendering, specular …