[图书][B] Introduction to smart eHealth and eCare technologies
S Merilampi, A Sirkka - 2016 - taylorfrancis.com
Both the demographics and lack of resources in the health and well-being industry are
increasingly forcing us to find alternative solutions for individualized health and social care …
increasingly forcing us to find alternative solutions for individualized health and social care …
Cognitive mobile games for memory impaired older adults
Purpose–Cognitive self-rehabilitation lacks updated means and tools. The purpose of this
paper is to evaluate the effect of cognitively simulating mobile games on the cognitive skills …
paper is to evaluate the effect of cognitively simulating mobile games on the cognitive skills …
Mobile games individualise and motivate rehabilitation in different user groups
A Koivisto, S Merilampi, A Sirkka - International Journal of Game …, 2015 - igi-global.com
Abstract Trials on Mobile Games are presenting a huge potential in cognitive, physical and
mental rehabilitation. This paper is to discuss user viewpoints of trials with mobile games …
mental rehabilitation. This paper is to discuss user viewpoints of trials with mobile games …
Mobile rehabilitation games-User experience study
A Koivisto, S Merilampi, A Sirkka - European Conference on …, 2014 - search.proquest.com
Abstract Trials on Mobile Games are presenting a huge potential in cognitive, physical and
mental rehabilitation. Instead of traditional professional-centred and-conducted ways where …
mental rehabilitation. Instead of traditional professional-centred and-conducted ways where …
Designing Working Memory Games for Elderly
Working memory is of central importance for acquiring knowledge and involved in a variety
of complex cognitive tasks and thus the use of working memory training games can lead to a …
of complex cognitive tasks and thus the use of working memory training games can lead to a …
[PDF][PDF] 3.3 Activation and rehabilitation games for people with special needs
A Koivisto, S Merilampi, A Sirkka - Arts, Games and Sensors Harnessed to … - academia.edu
People with special needs are too often seen as a minor and marginalised group that have
no use or even interest for game technology. However, modern user-friendly technology …
no use or even interest for game technology. However, modern user-friendly technology …
13 Simple Rehabilitation
A Koivisto - Introduction to smart eHealth and eCare technologies, 2016 - books.google.com
It is important to maintain people's well-being throughout their lives. In order to achieve this
goal, people should have a possibility of exercising physically and mentally. People with …
goal, people should have a possibility of exercising physically and mentally. People with …
[PDF][PDF] Journal of Assistive Technologies
SMASM Leino, AKE Finn - gjjl.cczu.edu.cn
Purpose–Cognitive self-rehabilitation lacks updated means and tools. The purpose of this
paper is to evaluate the effect of cognitively simulating mobile games on the cognitive skills …
paper is to evaluate the effect of cognitively simulating mobile games on the cognitive skills …
Accessible Mobile Rehabilitation Games for Special User Groups
S Merilampi, A Koivisto, A Sirkka - Design, Motivation, and …, 2019 - igi-global.com
This chapter presents viewpoints of 104 users upon trials on four mobile games which
combine cognitive stimulation and physical exercise in rehabilitation. The first game requires …
combine cognitive stimulation and physical exercise in rehabilitation. The first game requires …
[PDF][PDF] TIETOKONEET KÄYTTÖÖN: Muistisairaiden kognitiivinen kuntoutus päivätoimintayksikkö Meripihkassa
P von Koch - 2016 - theseus.fi
von Koch, Paula. Tietokoneet käyttöön. Muistisairaiden kognitiivinen kuntoutus
Päivätoimintayksikkö Meripihkassa. Helsinki, kevät 2016, 72 s., 2 liitettä. Diakonia …
Päivätoimintayksikkö Meripihkassa. Helsinki, kevät 2016, 72 s., 2 liitettä. Diakonia …