A systematic review of the application of interactive virtual reality to sport
Virtual reality (VR) technology is being increasingly used by athletes, coaches, and other
sport-related professionals. The present systematic review aimed to document research on …
sport-related professionals. The present systematic review aimed to document research on …
Active video games to promote physical activity in children and youth: a systematic review
E Biddiss, J Irwin - Archives of pediatrics & adolescent medicine, 2010 - jamanetwork.com
Objectives To systematically review levels of metabolic expenditure and changes in activity
patterns associated with active video game (AVG) play in children and to provide directions …
patterns associated with active video game (AVG) play in children and to provide directions …
Training in virtual reality enables learning of a complex sports movement
S Pastel, K Petri, CH Chen, AM Wiegand Cáceres… - Virtual Reality, 2023 - Springer
Despite the increased use in sports, it is still unclear to what extent VR training tools can be
applied for motor learning of complex movements. Previous VR studies primarily relate to …
applied for motor learning of complex movements. Previous VR studies primarily relate to …
Using games to increase exercise motivation
J Yim, TCN Graham - Proceedings of the 2007 conference on Future …, 2007 - dl.acm.org
In recent years, there has been significant work in integrating physical activity into video
games. One goal of this work has been to help motivate sedentary people to be more …
games. One goal of this work has been to help motivate sedentary people to be more …
Let's play! Mobile health games for adults
A Grimes, V Kantroo, RE Grinter - Proceedings of the 12th ACM …, 2010 - dl.acm.org
Researchers have designed a variety of systems that promote wellness. However, little work
has been done to examine how casual mobile games can help adults learn how to live …
has been done to examine how casual mobile games can help adults learn how to live …
A Design Space of Sports Interaction Technology
DBW Postma, RW van Delden… - … and Trends® in …, 2022 - nowpublishers.com
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …
Technology (Sports ITech) that defines a design space of existing and future work in this …
Astrojumper: Motivating exercise with an immersive virtual reality exergame
S Finkelstein, A Nickel, Z Lipps, T Barnes… - Presence …, 2011 - direct.mit.edu
We present the design and evaluation of Astrojumper, an immersive virtual reality exergame
developed to motivate players to engage in rigorous, full-body exercise. We performed a …
developed to motivate players to engage in rigorous, full-body exercise. We performed a …
Designing playful interactions for social interaction and physical play
This paper describes three design values that we apply for designing playful interactions.
Interactive play objects can stimulate social interaction and physical play by providing …
Interactive play objects can stimulate social interaction and physical play by providing …
[PDF][PDF] Heart rate control of exercise video games
T Stach, TCN Graham, J Yim… - Proceedings of Graphics …, 2009 - equis.cs.queensu.ca
Exercise video games combine entertainment and physical movement in an effort to
encourage people to be more physically active. Multiplayer exercise games take advantage …
encourage people to be more physically active. Multiplayer exercise games take advantage …
Head Up Games: combining the best of both worlds by merging traditional and digital play
Current pervasive games are mostly location-aware applications, played on handheld
computing devices. Considering pervasive games for children, it is argued that the …
computing devices. Considering pervasive games for children, it is argued that the …