Feature selection and activity recognition from wearable sensors
We describe our data collection and results on activity recognition with wearable, coin-sized
sensor devices. The devices were attached to four different parts of the body: right thigh and …
sensor devices. The devices were attached to four different parts of the body: right thigh and …
Enhancing values through virtuality for intelligent artifacts that influence human attitude and behavior
Embodied interaction technologies allow us to enhance physical artifacts surrounding us by
adding an information layer to the artifacts. The information layer that we call virtual forms …
adding an information layer to the artifacts. The information layer that we call virtual forms …
A methodology for gamifying smart cities: Navigating human behavior and attitude
We are now living in smart cities, where information technologies enhance our everyday life.
For example, our energy management and traffic management have become smarter …
For example, our energy management and traffic management have become smarter …
[PDF][PDF] Introducing virtuality to enhance game-related physical artifacts
M Sakamoto, T Alexandrova… - International Journal of …, 2014 - researchgate.net
Various smart artifacts that embed computers and sensors have been developed. Some of
these artifacts include extra hardware components to enhance their functionalities, but the …
these artifacts include extra hardware components to enhance their functionalities, but the …
A document based framework for user centric smart object systems= Yuza chushin sumato obujekuto no tame no dokyumento besu no furemu waku
F Kawsar - 2009 - waseda.repo.nii.ac.jp
The proliferation of awareness technologies-sensors, actuators and perception
algorithmshas created novel design opportunities for everyday objects, and has enabled …
algorithmshas created novel design opportunities for everyday objects, and has enabled …
Lifestyle ubiquitous gaming: making daily lives more plesurable
T Nakajima, V Lehdonvirta, E Tokunaga… - … on Embedded and …, 2007 - ieeexplore.ieee.org
In this paper, we propose a novel computer gaming style Lifestyle Ubiquitous Gaming,
where our experience is enriched in our daily lives by using gaming concepts. In lifestyle …
where our experience is enriched in our daily lives by using gaming concepts. In lifestyle …
A study on a correlation coefficient to associate an object with its user
K Fujinami, S Pirttikangas - 2007 - IET
In this paper, we study a method of associating a person and an object utilized by him/her in
real-time and an ad-hoc manner. The correlation coefficient is utilized to represent the …
real-time and an ad-hoc manner. The correlation coefficient is utilized to represent the …
A tangible experiment support system with presentation ambiguity for safe and independent chemistry experiments
A Sokan, MW Hou, N Shinagawa, H Egi… - Journal of Ambient …, 2012 - Springer
We propose a tangible experiment support system that facilitates safe and independent
chemistry experiments. For safe experiments, the system displays messages that alert a …
chemistry experiments. For safe experiments, the system displays messages that alert a …
Exploiting passive advantages of sentient artefacts
Sentient artefacts are our everyday life objects augmented with various sensors for value
added services. We have been exploiting these artefacts for perceiving user context and …
added services. We have been exploiting these artefacts for perceiving user context and …
[PDF][PDF] Page-flipping detection and information presentation for implicit interaction with a book
K Fujinami, N Inagawa - International Journal of Multimedia and …, 2009 - gvpress.com
In this article, we propose an augmented book cover and a bookmark as means for implicit
interaction with a book. Implicit interaction is a style of human-computer interaction, in which …
interaction with a book. Implicit interaction is a style of human-computer interaction, in which …