Feature selection and activity recognition from wearable sensors

S Pirttikangas, K Fujinami, T Nakajima - Ubiquitous Computing Systems …, 2006 - Springer
We describe our data collection and results on activity recognition with wearable, coin-sized
sensor devices. The devices were attached to four different parts of the body: right thigh and …

Enhancing values through virtuality for intelligent artifacts that influence human attitude and behavior

M Sakamoto, T Nakajima, T Alexandrova - Multimedia Tools and …, 2015 - Springer
Embodied interaction technologies allow us to enhance physical artifacts surrounding us by
adding an information layer to the artifacts. The information layer that we call virtual forms …

A methodology for gamifying smart cities: Navigating human behavior and attitude

M Sakamoto, T Nakajima, S Akioka - … Conference, DAPI 2014, Held as Part …, 2014 - Springer
We are now living in smart cities, where information technologies enhance our everyday life.
For example, our energy management and traffic management have become smarter …

[PDF][PDF] Introducing virtuality to enhance game-related physical artifacts

M Sakamoto, T Alexandrova… - International Journal of …, 2014 - researchgate.net
Various smart artifacts that embed computers and sensors have been developed. Some of
these artifacts include extra hardware components to enhance their functionalities, but the …

A document based framework for user centric smart object systems= Yuza chushin sumato obujekuto no tame no dokyumento besu no furemu waku

F Kawsar - 2009 - waseda.repo.nii.ac.jp
The proliferation of awareness technologies-sensors, actuators and perception
algorithmshas created novel design opportunities for everyday objects, and has enabled …

Lifestyle ubiquitous gaming: making daily lives more plesurable

T Nakajima, V Lehdonvirta, E Tokunaga… - … on Embedded and …, 2007 - ieeexplore.ieee.org
In this paper, we propose a novel computer gaming style Lifestyle Ubiquitous Gaming,
where our experience is enriched in our daily lives by using gaming concepts. In lifestyle …

A study on a correlation coefficient to associate an object with its user

In this paper, we study a method of associating a person and an object utilized by him/her in
real-time and an ad-hoc manner. The correlation coefficient is utilized to represent the …

A tangible experiment support system with presentation ambiguity for safe and independent chemistry experiments

A Sokan, MW Hou, N Shinagawa, H Egi… - Journal of Ambient …, 2012 - Springer
We propose a tangible experiment support system that facilitates safe and independent
chemistry experiments. For safe experiments, the system displays messages that alert a …

Exploiting passive advantages of sentient artefacts

F Kawsar, K Fujinami, T Nakajima - … , UCS 2006, Seoul, Korea, October 11 …, 2006 - Springer
Sentient artefacts are our everyday life objects augmented with various sensors for value
added services. We have been exploiting these artefacts for perceiving user context and …

[PDF][PDF] Page-flipping detection and information presentation for implicit interaction with a book

K Fujinami, N Inagawa - International Journal of Multimedia and …, 2009 - gvpress.com
In this article, we propose an augmented book cover and a bookmark as means for implicit
interaction with a book. Implicit interaction is a style of human-computer interaction, in which …