Combining intelligent tutoring systems and gamification: a systematic literature review
One of the Information and Communication Technology (ICT) developments used in the
learning process is the Intelligent Tutoring System (ITS), and gamification can overcome …
learning process is the Intelligent Tutoring System (ITS), and gamification can overcome …
The effectiveness of adaptive versus non‐adaptive learning with digital educational games
S Vanbecelaere, K Van den Berghe… - Journal of Computer …, 2020 - Wiley Online Library
For the training of academic skills, digital educational games with integrated adaptivity are
promising. Adaptive games are considered superior to non‐adaptive games, because they …
promising. Adaptive games are considered superior to non‐adaptive games, because they …
Using web‐based gamified software to learn Boolean algebra simplification in a blended learning setting
EM Jiménez‐Hernández, H Oktaba… - Computer …, 2020 - Wiley Online Library
One of the fundamental topics in the education of students enrolled in computer‐related
degrees is that of Boolean algebra. This is because it allows the expression of several …
degrees is that of Boolean algebra. This is because it allows the expression of several …
A computer game for teaching and learning algebra topics at undergraduate level
I García, E Cano - Computer Applications in Engineering …, 2018 - Wiley Online Library
Technology is increasingly changing the way that engineering students are taught. In recent
years, we have witnessed a significant growth in using computer game technologies for …
years, we have witnessed a significant growth in using computer game technologies for …
Application of virtual laboratories and molecular simulations in teaching nanoengineering to undergraduate students
We address the challenges in teaching nanoengineering to undergraduates by applying
computational tools to aid student learning. Virtual labs have been developed for the …
computational tools to aid student learning. Virtual labs have been developed for the …
Development of a Mobile Learning Application of Malay Vocabulary for Lower Secondary School Level
Modern technology has become an integral part of education field. Undeniably, the use of
multimedia technology has a major impact on teaching and learning (T&L) process of the …
multimedia technology has a major impact on teaching and learning (T&L) process of the …
Games-Based Learning: Konsep Pengajaran Literasi Informasi Berbasis Permainan pada Mahasiswa Strata 1 di Universitas Pelita Harapan
PI HW - Jurnal Ilmu Informasi, Perpustakaan dan Kearsipan, 2019 - scholarhub.ui.ac.id
Games-based learning merupakan konsep baru yang digunakan untuk pengajaran
keterampilan literasi informasi, yang selama ini justru lebih banyak diberikan dalam ruang …
keterampilan literasi informasi, yang selama ini justru lebih banyak diberikan dalam ruang …
Digital Game-based Learning in K-12 Classrooms: Studying Effectiveness and Influential Factors in Instruction
MA Nino - 2019 - vtechworks.lib.vt.edu
The adoption of new technologies in K-12 classrooms usually generates claims about their
effectiveness, but in many cases, these claims are not carefully studied. Furthermore …
effectiveness, but in many cases, these claims are not carefully studied. Furthermore …
[DOC][DOC] Research and Evaluation of Screen Time and Digital Technology
DRS LEUNG - education.gov.au
The authors would like to thank Swinburne Babylab members Ms Dorothea Martin, Ms Paola
Araiza, Ms Brittany Huber and Ms Emily Piper for their assistance with data gathering. The …
Araiza, Ms Brittany Huber and Ms Emily Piper for their assistance with data gathering. The …