A taxonomy and state of the art revision on affective games
R Lara-Cabrera, D Camacho - Future Generation Computer Systems, 2019 - Elsevier
Affective games are a sub-field of affective computing that tries to study how to design
videogames that are able to react to the emotions expressed by the player, as well as …
videogames that are able to react to the emotions expressed by the player, as well as …
Emotion Design for Video Games: A Framework for Affective Interactivity
Emotionally evocative games hold great potential for both industry and our basic
understanding about human affect. The question of how best games elicit and respond to …
understanding about human affect. The question of how best games elicit and respond to …
[图书][B] Curating simulated storyworlds
J Ryan - 2018 - search.proquest.com
There is a peculiar method in the area of procedural narrative called emergent narrative:
instead of automatically inventing stories or deploying authored narrative content, a system …
instead of automatically inventing stories or deploying authored narrative content, a system …
A review of affective computing research based on function-component-representation framework
Affective computing (AC), a field that bridges the gap between human affect and
computational technology, has witnessed remarkable technical advancement. However …
computational technology, has witnessed remarkable technical advancement. However …
The cross‐cutting edge: Medical selection and education viewed through the lens of emotional intelligence
PA Tiffin, RD Roberts - Medical Education, 2024 - Wiley Online Library
Context Evidence suggesting the benefits of compassionate, person‐centred care, for both
patients and physicians is accruing. Medical selection, for example, aims to choose future …
patients and physicians is accruing. Medical selection, for example, aims to choose future …
The FUNii database: A physiological, behavioral, demographic and subjective video game database for affective gaming and player experience research
N Beaudoin-Gagnon, A Fortin-Côté… - 2019 8th …, 2019 - ieeexplore.ieee.org
The lack of high-quality in-game player data has been a challenge in affective computing
and player experience research, as the currently available datasets do not fully capture the …
and player experience research, as the currently available datasets do not fully capture the …
A computational model of emotion based on audio‐visual stimuli understanding and personalized regulation with concurrency
D Jiang, D Jin, J Zhuang, D Tan… - Concurrency and …, 2021 - Wiley Online Library
The target of Emotion modeling is to establish an system that can perceive, recognize, and
express emotions with concurrency which humanity have by proper mathematical models. A …
express emotions with concurrency which humanity have by proper mathematical models. A …
Robust character labeling in movie videos: Data resources and self-supervised feature adaptation
K Somandepalli, R Hebbar… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
Robust face clustering is a vital step in enabling computational understanding of visual
character portrayal in media. Face clustering for long-form content is challenging because of …
character portrayal in media. Face clustering for long-form content is challenging because of …
Affective gaming using adaptive speed controlled by biofeedback
This work is part of a larger project exploring how affective computing can support the
design of player-adaptive video games. We investigate how controlling some of the game …
design of player-adaptive video games. We investigate how controlling some of the game …
Heuristics for designing digital games in assistive environments: Applying the guidelines to an ageing society
The aim of this paper is to identify a set of heuristics for designing assistivegamer-
friendly'environments. These heuristics are based on the literature review on game …
friendly'environments. These heuristics are based on the literature review on game …