[HTML][HTML] Augmented reality in architecture and construction education: state of the field and opportunities

A Hajirasouli, S Banihashemi - International Journal of Educational …, 2022 - Springer
Over the past decade, the architecture and construction (AC) industries have been evolving
from traditional practices into more current, interdisciplinary and technology integrated …

The prevalence and use of emerging technologies in STEAM education: A systematic review of the literature

A Leavy, L Dick, M Meletiou‐Mavrotheris… - Journal of Computer …, 2023 - Wiley Online Library
Background The advent of new and emerging technologies and industries has highlighted
the need to equip youth with a unique skillset necessary to cope with a rapidly changing and …

[HTML][HTML] Potential to use metaverse for future teaching and learning

P Onu, A Pradhan, C Mbohwa - Education and Information Technologies, 2024 - Springer
Metaverse, a virtual shared space integrating augmented reality and virtual reality
technologies, is often hailed as the “Internet of the future” for its potential to revolutionize …

[HTML][HTML] Mobile mixed reality for experiential learning and simulation in medical and health sciences education

J Birt, Z Stromberga, M Cowling, C Moro - Information, 2018 - mdpi.com
New accessible learning methods delivered through mobile mixed reality are becoming
possible in education, shifting pedagogy from the use of two dimensional images and videos …

[HTML][HTML] Virtual reality and gamification in education: a systematic review

G Lampropoulos, Kinshuk - Educational technology research and …, 2024 - Springer
This study aims to analyze the use of virtual reality and gamification in education by
examining the existing literature. In addition to virtual reality, this study focuses on gamified …

How to calculate statistics for significant difference test using SPSS: Understanding students comprehension on the concept of steam engines as power plant

M Fiandini, ABD Nandiyanto… - Indonesian Journal of …, 2024 - ejournal.kjpupi.id
A significant difference test is used to evaluate certain treatments on the sample in two
different observation periods. One of the commonly used software is SPSS which is used to …

[HTML][HTML] From STEM to STEAM: An enactive and ecological continuum

R Videla, C Aguayo, T Veloz - Frontiers in Education, 2021 - frontiersin.org
STEM and STEAM education promotes the integration between science, technology,
engineering, mathematics, and the arts. The latter aims at favoring deep and collaborative …

Learning experience design for augmented reality

B Czerkawski, M Berti - Research in Learning Technology, 2021 - journal.alt.ac.uk
Recent years have seen a growing interest in augmented reality (AR) technologies due to
their potential for simulating real-life situations and creating authentic learning tasks. Studies …

Exploring the potential of using augmented reality and virtual reality for STEM education

R Al-Azawi, A Albadi, R Moghaddas… - Learning Technology for …, 2019 - Springer
The purpose of this article is to focus on the potential of using new technologies such as
Augmented Reality and Virtual Reality in science education in general and in STEM …

[HTML][HTML] New approach to design and assess metaverse environments for improving learning processes in higher education: the case of architectural construction and …

B Onecha, C Cornadó, J Morros, O Pons - Buildings, 2023 - mdpi.com
This research paper has defined and applied a new approach to develop and optimize
augmented reality-based metaverse environments for learning construction and …