Virtual reality and augmented reality in social learning spaces: a literature review
In this survey, we explore Virtual Reality and Augmented Reality within social learning
spaces, such as classrooms and museums, while also extending into relevant social …
spaces, such as classrooms and museums, while also extending into relevant social …
State of the art of virtual reality technology
C Anthes, RJ García-Hernández… - 2016 IEEE …, 2016 - ieeexplore.ieee.org
In the past three years, the so-called second wave of Virtual Reality (VR) has brought us a
vast amount of new displays and input devices. Not only new hardware has entered the …
vast amount of new displays and input devices. Not only new hardware has entered the …
[HTML][HTML] The impact of virtual, augmented and mixed reality technologies on the customer experience
Abstract The arrival of Virtual-Reality, Augmented-Reality, and Mixed-Reality technologies is
shaping a new environment where physical and virtual objects are integrated at different …
shaping a new environment where physical and virtual objects are integrated at different …
A systematic review of a virtual reality system from the perspective of user experience
Virtual reality (VR) is receiving attention enough to be considered as its revival age in both
industrial and academic field. Since VR systems have various types of interaction with users …
industrial and academic field. Since VR systems have various types of interaction with users …
[HTML][HTML] Virtual reality and the CAVE: Taxonomy, interaction challenges and research directions
MA Muhanna - Journal of King Saud University-Computer and …, 2015 - Elsevier
One of the main goals of virtual reality is to provide immersive environments that take
participants away from the real life into a virtual one. Many investigators have been …
participants away from the real life into a virtual one. Many investigators have been …
[图书][B] Handbook of virtual environments: Design, implementation, and applications
KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …
primary areas of research and development within VE technology. It brings together a …
A survey on 3d virtual object manipulation: From the desktop to immersive virtual environments
Interactions within virtual environments often require manipulating 3D virtual objects. To this
end, researchers have endeavoured to find efficient solutions using either traditional input …
end, researchers have endeavoured to find efficient solutions using either traditional input …
A survey of usability evaluation in virtual environments: classification and comparison of methods
DA Bowman, JL Gabbard, D Hix - Presence: Teleoperators & Virtual …, 2002 - direct.mit.edu
Virtual environments (VEs) are a relatively new type of human–computer interface in which
users perceive and act in a three-dimensional world. The designers of such systems cannot …
users perceive and act in a three-dimensional world. The designers of such systems cannot …
Testbed evaluation of virtual environment interaction techniques
As immersive virtual environment (VE) applications become more complex, it is clear that we
need a firm understanding of the principles of VE interaction. In particular, designers need …
need a firm understanding of the principles of VE interaction. In particular, designers need …
Cognitive and usability issues in geovisualization
We provide a research agenda for the International Cartographic Association's Commission
on Visualization and Virtual Environment Working Group on Cognitive and Usability Issues …
on Visualization and Virtual Environment Working Group on Cognitive and Usability Issues …