Linking audience physiology to choreography

J Han, G Chernyshov, M Sugawa, D Zheng… - ACM Transactions on …, 2023 - dl.acm.org
The use of wearable sensor technology opens up exciting avenues for both art and HCI
research, providing new ways to explore the invisible link between audience and performer …

Designing Interactive Visuals for Dance from Body Maps: Machine Learning and Composite Animation Approaches

NN Correia, R Masu, W Primett, S Jürgens… - Proceedings of the …, 2022 - dl.acm.org
There is a growing interest in interactive visuals for dance performance. Recent research
has identified potential in using interactive visuals to convey to the audience otherwise non …

Effects of Augmenting Real-Time Biofeedback in An Immersive VR Performance

S Ge, S Luo, S Yan, X Shen - 2022 IEEE International …, 2022 - ieeexplore.ieee.org
Currently, the most common form of Virtual Reality (VR) performance is that the performer
wearing motion capture devices while the audience are immersed in a virtual environment …

Crafting trajectories of smart phone use at the opera

C Greenhalgh, A Hazzard, S Benford, L Cliffe… - ACM Transactions on …, 2022 - dl.acm.org
Losing Her Voice is a new opera which highlights the challenges of subtly interweaving
digital technologies into established cultural forms. Audience members were encouraged to …

Performative virtual scenes: a dynamic VR environment design approach

NN Correia, S Jürgens, R Masu, J Feitsch… - International Conference …, 2021 - Springer
This paper proposes a dynamic VR environment design approach to enhance the way a
user experiences a computer generated character's movement. We transferred concepts …

Best Practices for Technology-Mediated Audience Interaction in Dance Performances

NN Correia, W Primett - Proceedings of the 9th International Conference …, 2024 - dl.acm.org
Artists have been progressively blurring the boundaries between audience and performer,
particularly in technology-mediated performing arts. However, there is scarce literature …

Machine Learning in Interaction: Tool, Material, Culture

B Caramiaux - 2023 - hal.science
This habilitation deals with the study of machine learning in situated interaction, where I
propose and articulate three interdependent analytical points of view: tool, material and …

[PDF][PDF] INTERACTIVE SOUND IN PERFORMANCE ECOLOGIES: STUDYING CONNECTIONS AMONG ACTORS AND ARTIFACTS

RGM MASU - 2022 - run.unl.pt
This thesis's primary goal is to investigate performance ecologies, that is the compound of
humans, artifacts and environmental elements that contribute to the result of a performance …

Check for updates Performative Virtual Scenes: A Dynamic VR Environment Design Approach

NN Correia¹, S Jürgens, R Masu… - … –ICEC 2021: 20th …, 2021 - books.google.com
This paper proposes a dynamic VR environment design approach to enhance the way a
user experiences a computer generated character's movement. We transferred concepts …

Analisi del potenziale creativo in danzatori professionisti ed amatoriali

B AGOSTINIS - thesis.unipd.it
Il presente studio si focalizza sul danzatore per comprendere quali aspetti della creatività
possano essere sviluppati dalla pratica della danza, includendo aspetti motivazionali e di …