Evaluating presence in cultural heritage projects

L Pujol, E Champion - International Journal of Heritage Studies, 2012 - Taylor & Francis
This paper surveys current notions of social and cultural presence as they may help the
evaluation of cultural heritage projects. We argue that cultural heritage requires specialized …

X-reality technologies for museums: a comparative evaluation based on presence and visitors experience through user studies

A Leopardi, S Ceccacci, M Mengoni, S Naspetti… - Journal of Cultural …, 2021 - Elsevier
Virtual museum systems, based on different X-reality technologies, has begun to spread, as
they represent decisive tools to promote exhibitions and reaching out to audiences …

Determining the key drivers for the acceptance and usage of AR and VR in cultural heritage monuments

X Wen, M Sotiriadis, S Shen - Sustainability, 2023 - mdpi.com
An increasing number of visitor attractions and monuments are designing and implementing
augmented reality (AR) and virtual reality (VR) technologies and services to enhance …

The effect of user's perceived presence and promotion focus on usability for interacting in virtual environments

HM Sun, SP Li, YQ Zhu, B Hsiao - Applied ergonomics, 2015 - Elsevier
Technological advance in human–computer interaction has attracted increasing research
attention, especially in the field of virtual reality (VR). Prior research has focused on …

Do you believe in magic? Exploring the conceptualization of augmented reality and its implications for the user in the field of library and information science

EH Zak - 2013 - search.proquest.com
Augmented reality technology has implications for the ways that the field of library and
information science (LIS) serves users and organizes information. Through content analysis …

Effects of presence on causing cybersickness in the elderly within a 3D virtual store

CL Liu, ST Uang - Human-Computer Interaction. Users and Applications …, 2011 - Springer
Along with elderly society's coming, computers with an internet connection used at home
can provide this population a new channel to access to information and services, and can …

Effects of depth perception cues and display types on presence and cybersickness in the elderly within a 3D virtual store

CL Liu, ST Uang - Journal of Ambient Intelligence and Humanized …, 2016 - Springer
As the population ages, home computers with an Internet connection can provide the elderly
with a new way to access information and services and manage Internet shopping tasks …

Maya Island virtual museum: A virtual learning environment, museum, and library exhibit

V Hill, S Mystakidis - 2012 18th International Conference on …, 2012 - ieeexplore.ieee.org
This short paper describes a collaborative virtual museum and library exhibit tour in the
virtual world of Second Life. Colleagues from the University of Washington's Certificate in …

Are stereotypes relative to gender usage applicable to virtual worlds?

G Choi, H Chung, Y Kim - International Journal of Human …, 2012 - Taylor & Francis
Common stereotypes of virtual game or community users are often portrayed as young and
socially inept male addicts. Recent studies, however, defy many of the common prejudices …

[PDF][PDF] Evaluation Framework for Improving 360 Virtual Tours User Experience.

R Shikhri, J Lanir, L Poretski - WebTour@ WSDM, 2021 - ceur-ws.org
In the context of the ongoing COVID-19 pandemic and the series of lockdowns it introduced,
virtual tourism allows individuals to experience cultural places and artifacts remotely from …