Late-reverberation synthesis using interleaved velvet-noise sequences

V Välimäki, K Prawda - IEEE/ACM Transactions on Audio …, 2021 - ieeexplore.ieee.org
This paper proposes a novel algorithm for simulating the late part of room reverberation. A
well-known fact is that a room impulse response sounds similar to exponentially decaying …

Evaluation of an e-learning tool for augmented acoustics in music education

N Klanjscek, L David, M Frank - Music & Science, 2021 - journals.sagepub.com
Augmented Practice Room is an e-learning tool, developed by the project team, that allows
music students to practice in different acoustical environments while remaining physically in …

Grouped feedback delay networks for modeling of coupled spaces

O Das, JS Abel - Journal of the Audio Engineering Society, 2021 - aes.org
Delay Network reverberators are an efficient tool for synthesizing reverberation. We propose
a novel architecture, called the Grouped Feedback Delay Network (GFDN) reverberator, with …

Non-Exponential Reverberation Modeling Using Dark Velvet Noise

J Fagerström, SJ Schelcht, V Välimäki - arXiv preprint arXiv:2403.20090, 2024 - arxiv.org
Previous research on late-reverberation modeling has mainly focused on exponentially
decaying room impulse responses, whereas methods for accurately modeling non …

Energy-preserving time-varying Schroeder allpass filters and multichannel extensions

KJ Werner, FG Germain, CS Goldsmith - Journal of the Audio Engineering …, 2021 - aes.org
We propose time-varying Schroeder allpass filters and Gerzon allpass reverberators that
remain energy preserving irrespective of arbitrary variation of their allpass gains or feedback …

[PDF][PDF] Spatial Resolution of Diffuse Reverberation in Binaural Ambisonic Playback

D Perinovic, M Frank - Proceedings of the Fortschritte der Akustik …, 2021 - researchgate.net
Virtual acoustics for a single listener typically uses headphones, especially in virtual reality
(VR) applications in combination with video headsets. Thus, the aim is the creation of …

Fade-in Reverberation in Multi-room Environments Using the Common-Slope Model

KY Lee, N Meyer-Kahlen, G Götz, UP Svensson… - arXiv preprint arXiv …, 2024 - arxiv.org
In multi-room environments, modelling the sound propagation is complex due to the
coupling of rooms and diverse source-receiver positions. A common scenario is when the …

Inside The Quartet-A first-person virtual reality string quartet production

N Meyer-Kahlen, P Piiroinen… - Audio Engineering …, 2023 - research.aalto.fi
Abstract “Inside the Quartet” is a virtual reality experience that provides users with a first-
person perspective of playing in a string quartet. The user can see and hear the music …

Recreating a multi-loudspeaker experiment in virtual reality

M Frank, D Perinovic - Audio Engineering Society Conference: AES 2023 …, 2023 - aes.org
Audio-visual rendering of virtual environments with 6 degrees of freedom has been possible
for some years and increasing in its quality. Typcial scientific experiments focus on either …

Simplified Acoustic Simulations and Virtual Acoustics: Contributions to Virtual Navigation for the Visually Impaired

F Zagala - 2022 - theses.fr
Résumé Cette thèse s' inscrit dans projet RASPUTIN et s' intéresse au développement, à
l'évaluation et à l'utilisation d'outils de simulation pour la réalité virtuelle acoustique dans le …