Breathing life into biomechanical user models
Forward biomechanical simulation in HCI holds great promise as a tool for evaluation,
design, and engineering of user interfaces. Although reinforcement learning (RL) has been …
design, and engineering of user interfaces. Although reinforcement learning (RL) has been …
Wordgesture-GAN: modeling word-gesture movement with generative adversarial network
Word-gesture production models that can synthesize word-gestures are critical to the
training and evaluation of word-gesture keyboard decoders. We propose WordGesture …
training and evaluation of word-gesture keyboard decoders. We propose WordGesture …
Control theoretic models of pointing
This article presents an empirical comparison of four models from manual control theory on
their ability to model targeting behaviour by human users using a mouse: McRuer's …
their ability to model targeting behaviour by human users using a mouse: McRuer's …
Exploration of deep learning models for localizing bare-hand in the practical environment
Detection and tracking of the bare-hand are vital for gesture-based human–computer
interaction systems. To detect and track the bare-hand efficiently in successive frames is …
interaction systems. To detect and track the bare-hand efficiently in successive frames is …
Simulating realistic human motion trajectories of mid-air gesture typing
The eventual success of many AR and VR intelligent interactive systems relies on the ability
to collect user motion data at large scale. Realistic simulation of human motion trajectories is …
to collect user motion data at large scale. Realistic simulation of human motion trajectories is …
Computational model of the transition from novice to expert interaction techniques
Despite the benefits of expert interaction techniques, many users do not learn them and
continue to use novice ones. This article aims at better understanding if, when and how …
continue to use novice ones. This article aims at better understanding if, when and how …
Intermittent control as a model of mouse movements
We present Intermittent Control (IC) models as a candidate framework for modelling human
input movements in Human–Computer Interaction (HCI). IC differs from continuous control in …
input movements in Human–Computer Interaction (HCI). IC differs from continuous control in …
Optimal feedback control for modeling human–computer interaction
Optimal feedback control (OFC) is a theory from the motor control literature that explains how
humans move their body to achieve a certain goal, eg, pointing with the finger. OFC is based …
humans move their body to achieve a certain goal, eg, pointing with the finger. OFC is based …
Modeling the endpoint uncertainty in crossing-based moving target selection
Modeling the endpoint uncertainty of moving target selection with crossing is essential to
understand factors such as speed-accuracy trade-off and interaction efficiency in crossing …
understand factors such as speed-accuracy trade-off and interaction efficiency in crossing …
GeShort: One-Handed Mobile Text Editing and Formatting with Gestural Shortcuts and a Floating Clipboard
GeShort is a novel method for one-handed text editing and formatting on mobile devices. It
uses simple rules to facilitate direct cursor positioning, gestural shortcuts inspired by …
uses simple rules to facilitate direct cursor positioning, gestural shortcuts inspired by …