[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …
J Krath, L Schürmann, HFO Von Korflesch - Computers in Human Behavior, 2021 - Elsevier
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …
and motivation, behavior change and learning, there is still a lack of an overview of the …
Gamification in preschool science education
A Xezonaki - Advances in Mobile Learning Educational Research, 2022 - syncsci.com
Over the last few years, rapid technological progress has developed our lives in all areas.
The adoption of technology in the everyday lives of both adults and children through smart …
The adoption of technology in the everyday lives of both adults and children through smart …
Why so serious? Gamification impact in the acceptance of mobile banking services
G Baptista, T Oliveira - Internet Research, 2017 - emerald.com
Why so serious? Gamification impact in the acceptance of mobile banking services |
Emerald Insight Books and journals Case studies Expert Briefings Open Access Publish …
Emerald Insight Books and journals Case studies Expert Briefings Open Access Publish …
[HTML][HTML] Does gamification engage users in online shopping?
A García-Jurado, M Torres-Jiménez… - Electronic Commerce …, 2021 - Elsevier
Since prior research has shown that engagement might exert positive effects on value
creation and continuous purchase intention, this study aims to examine the influence of …
creation and continuous purchase intention, this study aims to examine the influence of …
[HTML][HTML] Impact of seller-and buyer-created content on product sales in the electronic commerce platform: The role of informativeness, readability, multimedia richness …
Due to the development of e-commerce, customers are rapidly shifting from passive
receivers of information to content contributors. Two types of content coexist on modern e …
receivers of information to content contributors. Two types of content coexist on modern e …
Clickers in the flipped classroom: Bring your own device (BYOD) to promote student learning
HT Hung - Interactive Learning Environments, 2017 - Taylor & Francis
Flipped classrooms continue to grow in popularity across all levels of education. Following
this pedagogical trend, the present study aimed to enhance the face-to-face instruction in …
this pedagogical trend, the present study aimed to enhance the face-to-face instruction in …
Gamification in human resource management—Status quo and quo vadis
L Murawski - German Journal of Human Resource …, 2021 - journals.sagepub.com
Gamification has recently been presented as a promising opportunity to improve human
resource management (HRM) practices and tools. However, while the number of …
resource management (HRM) practices and tools. However, while the number of …
Gamification in the workplace: A systematic literature review
Gamification has increasingly been applied to various life domains and environments,
including work and the workplace. Accordingly, research on gamification has grown …
including work and the workplace. Accordingly, research on gamification has grown …
Using game-based negotiation mechanism to enhance students' goal setting and regulation
ZH Chen, HD Lu, CY Chou - Computers & Education, 2019 - Elsevier
Although game-based learning brings new opportunities for effective learning, some
challenges still exist, such as how to help students regulate their efforts and strategies for a …
challenges still exist, such as how to help students regulate their efforts and strategies for a …
Evaluation of an industrial case of gamification in software quality improvement
The value of industrial-scale gamification interventions for improving software quality is a
topic of interest for software engineering research; but it has not frequently been analysed …
topic of interest for software engineering research; but it has not frequently been analysed …