Virtual reality in language learning: A systematic review and implications for research and practice
A Parmaxi - Interactive learning environments, 2023 - Taylor & Francis
The increasing popularity of Virtual Reality (VR) has provoked scholars' and educators'
interest to explore its potential as a learning environment for various fields of education …
interest to explore its potential as a learning environment for various fields of education …
A systematic review of AR and VR enhanced language learning
This paper provided a systematic review of previous Augmented Reality (AR) and Virtual
Reality (VR) studies on language learning. A total of 88 articles were selected and analyzed …
Reality (VR) studies on language learning. A total of 88 articles were selected and analyzed …
Into the brave new metaverse: Envisaging future language teaching and learning
The emergence of the Metaverse, supported by innovative technologies, especially
extended reality, has opened up new possibilities for various fields of education. Some …
extended reality, has opened up new possibilities for various fields of education. Some …
Digital language learning (DLL): Insights from behavior, cognition, and the brain
How can we leverage digital technologies to enhance language learning and bilingual
representation? In this digital era, our theories and practices for the learning and teaching of …
representation? In this digital era, our theories and practices for the learning and teaching of …
Immersion into virtual reality for language learning
YJ Lan - Psychology of learning and motivation, 2020 - Elsevier
This chapter is aimed at elaborating the effects of virtual immersion on language learning,
especially on the affective dimension, including learner motivation and autonomy. Following …
especially on the affective dimension, including learner motivation and autonomy. Following …
A comparative study on the effects of a VR and PC visual novel game on vocabulary learning
KWK Lai, HJH Chen - Computer Assisted Language Learning, 2023 - Taylor & Francis
Research on vocabulary acquisition in digital game-based learning has been increasing
over the years, with advancements in technology giving rise to numerous learning …
over the years, with advancements in technology giving rise to numerous learning …
The effect of Google Expeditions virtual reality on EFL learners' willingness to communicate and oral proficiency
S Ebadi, M Ebadijalal - Computer Assisted Language Learning, 2022 - Taylor & Francis
This study reports the results of a mixed-methods investigation on the impact of a virtual
reality (VR) tool on Iranian EFL learners' willingness to communicate (WTC) and oral …
reality (VR) tool on Iranian EFL learners' willingness to communicate (WTC) and oral …
On the effects of 3D virtual worlds in language learning–a meta-analysis
C Wang, YJ Lan, WT Tseng, YTR Lin… - Computer Assisted …, 2020 - Taylor & Francis
The 3D virtual worlds (3DVWs) were widely used for language learning in the past two
decades. Although numerous research studies acknowledged the affordance, a full-scale …
decades. Although numerous research studies acknowledged the affordance, a full-scale …
Educational metaverse: An exploration and practice of VR wisdom teaching model in chinese open university english course
J Yuan, Y Liu, X Han, A Li, L Zhao - Interactive Technology and Smart …, 2023 - emerald.com
Purpose The paper aims to propose a virtual reality (VR) wisdom teaching model in open
university English course from the perspective of “Metaverse”. The study aims to testify the …
university English course from the perspective of “Metaverse”. The study aims to testify the …
[HTML][HTML] Virtual reality affordances for oral communication in English as a second language classroom: A literature review
A Yudintseva - Computers & Education: X Reality, 2023 - Elsevier
This paper reviews 34 studies related to oral communication in English as a Second
Language through Virtual Reality published from 2015 to 2022. Overall, Virtual Reality …
Language through Virtual Reality published from 2015 to 2022. Overall, Virtual Reality …