The challenge of designing scientific discovery games

S Cooper, A Treuille, J Barbero, A Leaver-Fay… - Proceedings of the Fifth …, 2010 - dl.acm.org
Incorporating the individual and collective problem solving skills of non-experts into the
scientific discovery process could potentially accelerate the advancement of science. This …

A volunteer computing architecture for computational workflows on decentralized web

A Antelmi, G D'Ambrosio, A Petta, L Serra… - IEEE …, 2022 - ieeexplore.ieee.org
The amount of accessible computational devices over the Internet offers an enormous but
latent computational power. Nonetheless, the complexity of orchestrating and managing …

Modeling fashion

Q Chen, G Wang, CL Tan - 2013 IEEE International …, 2013 - ieeexplore.ieee.org
We propose a method to try to model fashionable dresses in this paper. We first discover
common visual patterns that appear in dress images using a human-in-the-loop, active …

Jsdoop and tensorflow. js: Volunteer distributed web browser-based neural network training

JÁ Morell, A Camero, E Alba - IEEE Access, 2019 - ieeexplore.ieee.org
In 2019, around 57% of the population of the world has broadband access to the Internet.
Moreover, there are 5.9 billion mobile broadband subscriptions, ie, 1.3 subscriptions per …

Casual games before casual games: Historicizing paper puzzle games in an era of digital play

MR Johnson - Games and Culture, 2019 - journals.sagepub.com
This article examines “paper puzzle games”—crosswords, Sudoku, Kakuro, word searches,
and so forth—in order to historicize and contextualize “casual games,” complicate our …

[PDF][PDF] Browser-based harnessing of voluntary computational power

T Fabisiak, A Danilecki - Foundations of Computing and …, 2017 - intapi.sciendo.com
Computers connected to internet represent an immense computing power, mostly unused by
their owners. One way to utilize this public resource is via world wide web, where users can …

[图书][B] A framework for scientific discovery through video games

S Cooper - 2011 - search.proquest.com
As science becomes increasingly computational, the limits of what is computationally
tractable become a barrier to scientific progress. Many scientific problems, however, are …

A collaborative citizen science platform for real-time volunteer computing and games

P Yadav, I Charalampidis, J Cohen… - IEEE Transactions …, 2018 - ieeexplore.ieee.org
Volunteer computing (VC) or distributed computing projects are common in the citizen
cyberscience (CCS) community and present extensive opportunities for scientists to make …

Games with a purpose: User generated valid metadata for personal archives

J Šimko - 2011 Sixth International Workshop on Semantic …, 2011 - ieeexplore.ieee.org
With the proliferation of mobile devices, management of the growing user personal
generated multimedia content is more demanding. Proper organization of this content …

[PDF][PDF] Online games as social-computational systems for solving np-complete problems

C Cusack, J Largent, R Alfuth, K Klask - Meaningful play, 2010 - academia.edu
This paper discusses the applicability of human computing games to solving instances of NP-
complete problems, a collection of problems that cannot currently be efficiently solved with …