Human computer interaction handbook: Fundamentals, evolving technologies, and emerging applications
JA Jacko - 2012 - books.google.com
This third edition is the single largest, most complete compilation of HCI theories, principles,
advances, case studies, and more, that exist within a single volume. It captures the current …
advances, case studies, and more, that exist within a single volume. It captures the current …
The state of the art of spatial interfaces for 3D visualization
We survey the state of the art of spatial interfaces for 3D visualization. Interaction techniques
are crucial to data visualization processes and the visualization research community has …
are crucial to data visualization processes and the visualization research community has …
A survey of 3D object selection techniques for virtual environments
F Argelaguet, C Andujar - Computers & Graphics, 2013 - Elsevier
Computer graphics applications controlled through natural gestures are gaining increasing
popularity these days due to recent developments in low-cost tracking systems and gesture …
popularity these days due to recent developments in low-cost tracking systems and gesture …
[图书][B] Information visualization: perception for design
C Ware - 2019 - books.google.com
Information Visualization: Perception for Design, Fourth Edition explores the art and science
of why we see objects the way we do. Based on the science of perception and vision, the …
of why we see objects the way we do. Based on the science of perception and vision, the …
Hand interfaces: Using hands to imitate objects in ar/vr for expressive interactions
Augmented reality (AR) and virtual reality (VR) technologies create exciting new
opportunities for people to interact with computing resources and information. Less exciting …
opportunities for people to interact with computing resources and information. Less exciting …
[图书][B] Handbook of virtual environments: Design, implementation, and applications
KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …
primary areas of research and development within VE technology. It brings together a …
Architecture for controlling a computer using hand gestures
(51) Int. Cl. G6F 3/I(2006.01)(57) ABSTRACT G06F 3/033(2013.01) A 3-D imaging system
for recognition and interpretation of G06F 3/048(2013.01) gestures to control a computer …
for recognition and interpretation of G06F 3/048(2013.01) gestures to control a computer …
The bubble cursor: enhancing target acquisition by dynamic resizing of the cursor's activation area
T Grossman, R Balakrishnan - Proceedings of the SIGCHI conference on …, 2005 - dl.acm.org
We present the bubble cursor-a new target acquisition technique based on area cursors.
The bubble cursor improves upon area cursors by dynamically resizing its activation area …
The bubble cursor improves upon area cursors by dynamically resizing its activation area …
Egocentric object manipulation in virtual environments: empirical evaluation of interaction techniques
I Poupyrev, T Ichikawa, S Weghorst… - Computer graphics …, 1998 - Wiley Online Library
The acceptance of virtual environment (VE) technology requires scrupulous optimization of
the most basic interactions in order to maximize user performance and provide efficient and …
the most basic interactions in order to maximize user performance and provide efficient and …
Architecture for controlling a computer using hand gestures
Architecture for implementing a perceptual user interface. The architecture comprises
alternative modalities for control ling computer application programs and manipulating on …
alternative modalities for control ling computer application programs and manipulating on …