Video games have always been queer
B Ruberg - Video Games Have Always Been Queer, 2019 - degruyter.com
While popular discussions about queerness in video games often focus on big-name,
mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie …
mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie …
[图书][B] Open world empire: Race, erotics, and the global rise of video games
CB Patterson - 2020 - books.google.com
Finalist, 2021 John Hope Franklin Prize, given by the American Studies Association Seeking
ways to understand video games beyond their imperial logics, Patterson turns to erotics to re …
ways to understand video games beyond their imperial logics, Patterson turns to erotics to re …
Queer worldmaking in Animal Crossing: Disruptive and joyful critical media literacies
SA Shelton, CH Coogler, V Watson - The International Journal of Critical …, 2023 - brill.com
While the educational possibilities for the Nintendo Switch video game Animal Crossing:
New Horizon seem near-endless, we have been particularly struck with the game's …
New Horizon seem near-endless, we have been particularly struck with the game's …
Playing at Romance Otome Games, Globalization and Postfeminist Media Cultures
SC Ganzon - 2022 - spectrum.library.concordia.ca
Otome games is a category of games originated in Japan that are marketed specifically to
women. While genres in this particular category tend to range from RPGs to visual novels …
women. While genres in this particular category tend to range from RPGs to visual novels …
“Platformed post-feminist negotiation:” decoding gender politics in Chinese female-orientated love simulation games
J Cui - Feminist Media Studies, 2024 - Taylor & Francis
Adopting a walkthrough of the game application, participant observation of online fan
communities, and a narrative analysis of storylines, this study seeks to understand how local …
communities, and a narrative analysis of storylines, this study seeks to understand how local …
[图书][B] Love in contemporary cinema: Audiences and representations of romance
B de la Pava Vélez - 2021 - taylorfrancis.com
This book looks at social representations of romantic love as portrayed in films and
interpreted by their audiences, using cinema as a means for analysing the state of romantic …
interpreted by their audiences, using cinema as a means for analysing the state of romantic …
El género romántico en los videojuegos más allá de las producciones orientales
M Vicent-Ibáñez - Hipertext. net, 2023 - raco.cat
El género romántico se encuentra presente en todas las formas existentes de
entretenimiento por la capacidad que presenta de apelar a sentimientos y emociones …
entretenimiento por la capacidad que presenta de apelar a sentimientos y emociones …
[PDF][PDF] Courtly Love in Digital Games: The Rhetoric of Emotional Labor in Selected Interactive Narratives
M Bednorz - 2024 - opus.us.edu.pl
In her chapter “On a History of Love and Affection Games,” Lindsay Grace claims that love
has been one of the less explored themes in digital games. She writes:“[t] he reality is that …
has been one of the less explored themes in digital games. She writes:“[t] he reality is that …
Love in games: experience and representation
R Ntelia - 2021 - um.edu.mt
This thesis concerns the place of love in games. Specifically, it addresses the question of
whether human players can fall in love with computer-generated characters in the context of …
whether human players can fall in love with computer-generated characters in the context of …
4 I Don't Care Who You Are, as Long as You Love Me: Playersexuality in Video Games
A COLE - The Bloomsbury Handbook of Sex and Sexuality in …, 2025 - books.google.com
Role-playing games (RPGs) allow players to engage in virtual activities, from the mundane
(like gardening, cooking, or collecting objects) to the exotic (like fighting monsters, casting …
(like gardening, cooking, or collecting objects) to the exotic (like fighting monsters, casting …