Video game characters. Theory and analysis

F Schröter, JN Thon - Diegesis, 2014 - diegesis.uni-wuppertal.de
This essay develops a method for the analysis of video game characters based on a
theoretical understanding of their medium-specific representation and the mental processes …

[图书][B] Videogames and agency

B Bódi - 2023 - library.oapen.org
Videogames and Agency explores the trend in videogames and their marketing to offer a
player higher volumes, or even more distinct kinds, of player freedom. The book offers a new …

[图书][B] Rockstar Games and American History: Promotional Materials and the Construction of Authenticity

E Wright - 2022 - books.google.com
For two decades, Rockstar Games have been making games that interrogate and represent
the idea of America, past and present. Commercially successful, fan-beloved, and a frequent …

[图书][B] The gamification of digital journalism: innovation in journalistic storytelling

DO Dowling - 2020 - taylorfrancis.com
This book examines the brief yet accelerated evolution of newsgames, a genre that has
emerged from puzzles, quizzes, and interactives augmenting digital journalism into full …

Video game framings

A Rockenberger - Gamification: Concepts, methodologies, tools, and …, 2015 - igi-global.com
This chapter discusses the applicability of the concept of 'paratext'(as coined by Gérard
Genette) to audio-visual media in general and to video games in particular. In the first …

Landscapes of Empire in Metal Gear Solid V: The Phantom Pain

S Murray - Critical Inquiry, 2018 - journals.uchicago.edu
Game spaces are central to player experience. This has long been understood among video
game designers and developers. It has even been explored in relation to the transformation …

[图书][B] Immersion, narrative, and gender crisis in survival horror video games

A Nae - 2021 - taylorfrancis.com
This book investigates the narrativity of some of the most popular survival horror video
games and the gender politics implicit in their storyworlds. In a thorough analysis of the …

Toward a Study of Pinball

R Banfi - Games and Culture, 2022 - journals.sagepub.com
Drawing on game theory and interviews that were personally conducted with pinball
pioneers—from CEOs of independent and corporate pinball companies to notable designers …

[图书][B] The Media Snatcher: PC/Core/Turbo/Engine/Grafx/16/CDROM2/Super/Duo/Arcade/RX

C Therrien - 2019 - books.google.com
An in-depth exploration of a neglected video game platform of the 1990s and a reflection on
the way we construct the cultural history of video games. In The Media Snatcher, Carl …

[HTML][HTML] Playing stories? Narrative-dramatic agency in Disco Elysium (2019) and Astroneer (2019)

B Bodi, JN Thon - Frontiers of Narrative Studies, 2020 - degruyter.com
Abstract Drawing on Janet Murray (1997), Katie Salen and Eric Zimmerman (2004), and
other previous proposals, this article conceptualizes player agency as the possibility space …