All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda

LH Lee, T Braud, P Zhou, L Wang, D Xu, Z Lin… - arXiv preprint arXiv …, 2021 - arxiv.org
Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We
have created various computer-mediated virtual environments including social networks …

[HTML][HTML] A survey of immersive visualization: Focus on perception and interaction

Y Zhang, Z Wang, J Zhang, G Shan, D Tian - Visual Informatics, 2023 - Elsevier
Immersive visualization utilizes virtual reality, mixed reality devices, and other interactive
devices to create a novel visual environment that integrates multimodal perception and …

Predicting gaze-based target selection in augmented reality headsets based on eye and head endpoint distributions

Y Wei, R Shi, D Yu, Y Wang, Y Li, L Yu… - Proceedings of the 2023 …, 2023 - dl.acm.org
Target selection is a fundamental task in interactive Augmented Reality (AR) systems.
Predicting the intended target of selection in such systems can provide users with a smooth …

Text input for non-stationary XR workspaces: investigating tap and word-gesture keyboards in virtual and augmented reality

F Kern, F Niebling, ME Latoschik - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
This article compares two state-of-the-art text input techniques between non-stationary
virtual reality (VR) and video see-through augmented reality (VST AR) use-cases as XR …

[HTML][HTML] Artificial intelligence powered Metaverse: analysis, challenges and future perspectives

MM Soliman, E Ahmed, A Darwish… - Artificial Intelligence …, 2024 - Springer
The Metaverse, a virtual reality (VR) space where users can interact with each other and
digital objects, is rapidly becoming a reality. As this new world evolves, Artificial Intelligence …

Vetaverse: A survey on the intersection of Metaverse, vehicles, and transportation systems

P Zhou, J Zhu, Y Wang, Y Lu, Z Wei, H Shi… - arXiv preprint arXiv …, 2022 - arxiv.org
Since 2021, the term" Metaverse" has been the most popular one, garnering a lot of interest.
Because of its contained environment and built-in computing and networking capabilities, a …

Exploring gaze for assisting freehand selection-based text entry in ar

MN Lystbæk, K Pfeuffer, JES Grønbæk… - Proceedings of the ACM …, 2022 - dl.acm.org
With eye-tracking increasingly available in Augmented Reality, we explore how gaze can be
used to assist freehand gestural text entry. Here the eyes are often coordinated with manual …

Pinch, click, or dwell: Comparing different selection techniques for eye-gaze-based pointing in virtual reality

AK Mutasim, AU Batmaz, W Stuerzlinger - Acm symposium on eye …, 2021 - dl.acm.org
While a pinch action is gaining popularity for selection of virtual objects in eye-gaze-based
systems, it is still unknown how well this method performs compared to other popular …

itext: Hands-free text entry on an imaginary keyboard for augmented reality systems

X Lu, D Yu, HN Liang, J Goncalves - The 34th Annual ACM Symposium …, 2021 - dl.acm.org
Text entry is an important and frequent task in interactive devices including augmented
reality head-mounted displays (AR HMDs). In current AR HMDs, there are still two main …

Handwriting velcro: Endowing AR glasses with personalized and posture-adaptive text input using flexible touch sensor

F Fang, H Zhang, L Zhan, S Guo, M Zhang… - Proceedings of the …, 2023 - dl.acm.org
Text input is a desired feature for AR glasses. While there already exist various input
modalities (eg, voice, mid-air gesture), the diverse demands required by different input …