Adaptive shooting for bots in first person shooter games using reinforcement learning

FG Glavin, MG Madden - IEEE Transactions on Computational …, 2014 - ieeexplore.ieee.org
In current state-of-the-art commercial first person shooter games, computer controlled bots,
also known as nonplayer characters, can often be easily distinguishable from those …

Aprendizaje por demostración para la creación de personajes automáticos con estilo de juego humano en videojuegos arcade

M Miranda Esteban - 2024 - docta.ucm.es
Aprendizaje por demostración para la creación de personajes automáticos con estilo de
juego humano en videojuegos arcade Page 1 UNIVERSIDAD COMPLUTENSE DE MADRID …

ThreatBot: A new model for improving FPS experiences with bots

DJ Conroy - 2015 - eprints.qut.edu.au
This work is focused on the player experience and the design of artificial intelligence (AI) to
meet player expectations in a competitive video game context. The original contribution of …