23 ways to nudge: A review of technology-mediated nudging in human-computer interaction
Ten years ago, Thaler and Sunstein introduced the notion of nudging to talk about how
subtle changes in the'choice architecture'can alter people's behaviors in predictable ways …
subtle changes in the'choice architecture'can alter people's behaviors in predictable ways …
What factors affect the UX in mobile apps? A systematic mapping study on the analysis of app store reviews
Researchers and practitioners are becoming aware of the importance of User eXperience
(UX) in mobile app development. Developing merely usable apps became insufficient to …
(UX) in mobile app development. Developing merely usable apps became insufficient to …
What is interaction?
K Hornbæk, A Oulasvirta - Proceedings of the 2017 CHI conference on …, 2017 - dl.acm.org
The term interaction is field-defining, yet surprisingly confused. This essay discusses what
interaction is. We first argue that only few attempts to directly define interaction exist …
interaction is. We first argue that only few attempts to directly define interaction exist …
Assessing long-term user experience on a mobile health application through an in-app embedded conversation-based questionnaire
A satisfying experience is critical for the user to feel motivated over time, especially in mobile
health (m-Health) applications. Long-term user experience (UX) assesses more extended …
health (m-Health) applications. Long-term user experience (UX) assesses more extended …
The puzzle of experience vs. memory: Peak-end theory and strategic gamification design in M-commerce
M Li, ZJ Jiang, G Ma - Information & Management, 2023 - Elsevier
As businesses increasingly use gamified mobile marketing campaign (GMMC) systems to
engage mobile shoppers, gamification in m-commerce systems warrants more attention in …
engage mobile shoppers, gamification in m-commerce systems warrants more attention in …
AI-moderated decision-making: Capturing and balancing anchoring bias in sequential decision tasks
Decision-making involves biases from past experiences, which are difficult to perceive and
eliminate. We investigate a specific type of anchoring bias, in which decision-makers are …
eliminate. We investigate a specific type of anchoring bias, in which decision-makers are …
False positives vs. false negatives: The effects of recovery time and cognitive costs on input error preference
Existing approaches to trading off false positive versus false negative errors in input
recognition are based on imprecise ideas of how these errors affect user experience that are …
recognition are based on imprecise ideas of how these errors affect user experience that are …
Peak-end effects on player experience in casual games
The peak-end rule is a psychological heuristic observing that people's retrospective
assessment of an experience is strongly influenced by the intensity of the peak and final …
assessment of an experience is strongly influenced by the intensity of the peak and final …
Enabling independent learning of programming concepts through programming completion puzzles
KJ Harms, N Rowlett, C Kelleher - 2015 IEEE Symposium on …, 2015 - ieeexplore.ieee.org
Many novice programming environments use puzzle-like approaches to help novice
programmers acquire new programming skills independently. Yet, little is known about 1) …
programmers acquire new programming skills independently. Yet, little is known about 1) …
Continuous error timing in automation: the peak-end effect on human-automation trust
K Wang, J Lu, S Ruan, Y Qi - International Journal of Human …, 2024 - Taylor & Francis
This study developed an experimental paradigm (CAPTCHA recognition task) with high
ecological validity to investigate how continuous errors in an automatic system and the …
ecological validity to investigate how continuous errors in an automatic system and the …