23 ways to nudge: A review of technology-mediated nudging in human-computer interaction

A Caraban, E Karapanos, D Gonçalves… - Proceedings of the 2019 …, 2019 - dl.acm.org
Ten years ago, Thaler and Sunstein introduced the notion of nudging to talk about how
subtle changes in the'choice architecture'can alter people's behaviors in predictable ways …

What factors affect the UX in mobile apps? A systematic mapping study on the analysis of app store reviews

WT Nakamura, EC de Oliveira, EHT de Oliveira… - Journal of Systems and …, 2022 - Elsevier
Researchers and practitioners are becoming aware of the importance of User eXperience
(UX) in mobile app development. Developing merely usable apps became insufficient to …

What is interaction?

K Hornbæk, A Oulasvirta - Proceedings of the 2017 CHI conference on …, 2017 - dl.acm.org
The term interaction is field-defining, yet surprisingly confused. This essay discusses what
interaction is. We first argue that only few attempts to directly define interaction exist …

Assessing long-term user experience on a mobile health application through an in-app embedded conversation-based questionnaire

D Biduski, EA Bellei, JPM Rodriguez, LAM Zaina… - Computers in Human …, 2020 - Elsevier
A satisfying experience is critical for the user to feel motivated over time, especially in mobile
health (m-Health) applications. Long-term user experience (UX) assesses more extended …

The puzzle of experience vs. memory: Peak-end theory and strategic gamification design in M-commerce

M Li, ZJ Jiang, G Ma - Information & Management, 2023 - Elsevier
As businesses increasingly use gamified mobile marketing campaign (GMMC) systems to
engage mobile shoppers, gamification in m-commerce systems warrants more attention in …

AI-moderated decision-making: Capturing and balancing anchoring bias in sequential decision tasks

JM Echterhoff, M Yarmand, J McAuley - … of the 2022 CHI Conference on …, 2022 - dl.acm.org
Decision-making involves biases from past experiences, which are difficult to perceive and
eliminate. We investigate a specific type of anchoring bias, in which decision-makers are …

False positives vs. false negatives: The effects of recovery time and cognitive costs on input error preference

B Lafreniere, T R. Jonker, S Santosa, M Parent… - The 34th Annual ACM …, 2021 - dl.acm.org
Existing approaches to trading off false positive versus false negative errors in input
recognition are based on imprecise ideas of how these errors affect user experience that are …

Peak-end effects on player experience in casual games

C Gutwin, C Rooke, A Cockburn, RL Mandryk… - Proceedings of the …, 2016 - dl.acm.org
The peak-end rule is a psychological heuristic observing that people's retrospective
assessment of an experience is strongly influenced by the intensity of the peak and final …

Enabling independent learning of programming concepts through programming completion puzzles

KJ Harms, N Rowlett, C Kelleher - 2015 IEEE Symposium on …, 2015 - ieeexplore.ieee.org
Many novice programming environments use puzzle-like approaches to help novice
programmers acquire new programming skills independently. Yet, little is known about 1) …

Continuous error timing in automation: the peak-end effect on human-automation trust

K Wang, J Lu, S Ruan, Y Qi - International Journal of Human …, 2024 - Taylor & Francis
This study developed an experimental paradigm (CAPTCHA recognition task) with high
ecological validity to investigate how continuous errors in an automatic system and the …