Video games and education: (Education in the Face of a “Parallel School”)

M De Aguilera, A Mendiz - Computers in Entertainment (CIE), 2003 - dl.acm.org
Fully integrated into the everyday lives of millions of young people throughout the world,
video games are a vital part of contemporary culture and society. But the reaction of many …

Children and interactive media: A compendium of current research and directions for the future

EA Wartella, B O'Keefe, R Scantlin - 2000 - policyarchive.org
Provides a comprehensive discussion of existing research on children and interactive
media. Focuses on how children use emerging communications media (video games, CD …

The research and evaluation of serious games: Toward a comprehensive methodology

I Mayer, G Bekebrede, C Harteveld… - British journal of …, 2014 - Wiley Online Library
The authors present the methodological background to and underlying research design of
an ongoing research project on the scientific evaluation of serious games and/or computer …

[图书][B] Playing video games: Motives, responses, and consequences

P Vorderer, J Bryant - 2012 - api.taylorfrancis.com
From security training simulations to war games to role-playing games, to sports games to
gambling, playing video games has become a social phenomena, and the increasing …

Digital games for young children ages three to six: From research to design

DA Lieberman, MC Fisk, E Biely - Computers in the Schools, 2009 - Taylor & Francis
Young children ages 3 to 6 play a wide range of digital games, which are now available on
large screens, handheld screens, electronic learning systems, and electronic toys, and their …

[引用][C] Video games for entertainment and education

U Ritterfeld - Playing video games: Motives, responses, and …, 2006 - books.google.com
DOI: 10.4324/9780203873700-26 While the morality of games and their ethical implications
in an educational context have been questioned from the very beginning of game …

[PDF][PDF] How to evaluate educational games: a systematic

G Petri, CG von Wangenheim - Journal of Universal Computer …, 2016 - researchgate.net
Educational games have been used as an innovative instructional strategy in order to
achieve learning more effectively. However, it is essential to systematically evaluate such …

OP‐ED serious play

S De Castell, J Jenson - J. Curriculum Studies, 2003 - Taylor & Francis
As commercial gaming continues to thrive, there has been a recent renewal of interest in
harnessing players' enthusiasm to educational purposes. But too often the result of those …

Towards a comprehensive methodology for the research and evaluation of serious games

I Mayer - Procedia Computer Science, 2012 - Elsevier
The author presents the methodological backgrounds and underlying research design of an
on-going scientific research project concerned with the scientific evaluation of serious …

Failing up: How failure in a game environment promotes learning through discourse

CG Anderson, J Dalsen, V Kumar, M Berland… - Thinking Skills and …, 2018 - Elsevier
In many video games, failure can be an indicator that you are, in some way, progressing
(Juul, 2013). This is often through challenging content which may take multiple attempts to …