Flow and immersion in video games: The aftermath of a conceptual challenge

L Michailidis, E Balaguer-Ballester, X He - Frontiers in psychology, 2018 - frontiersin.org
One of the most pleasurable aspects of video games is their ability to induce immersive
experiences. However, there appears to be a tentative conceptualization of what an …

A review of the use of psychophysiological methods in game research

JM Kivikangas, G Chanel, B Cowley… - journal of gaming & …, 2011 - intellectdiscover.com
This article reviews the psychophysiological method in game research. Psychophysiological
measurements provide an objective, continuous, real-time, noninvasive, precise and …

The relation of flow-experience and physiological arousal under stress—can u shape it?

C Peifer, A Schulz, H Schächinger, N Baumann… - Journal of Experimental …, 2014 - Elsevier
In this study, we investigate the relationship between stress and flow-experience with the
help of psychophysiological arousal indicators. Whereas recent studies suggest a positive …

Correlation between heart rate, electrodermal activity and player experience in first-person shooter games

A Drachen, LE Nacke, G Yannakakis… - Proceedings of the 5th …, 2010 - dl.acm.org
Psychophysiological methods are becoming more popular in game research as covert and
reliable measures of affective player experience, emotions, and cognition. Since player …

[图书][B] Advances in flow research

C Peifer, S Engeser - 2021 - Springer
This second edition of Advances in Flow Research aims to provide a broad and balanced
overview on the current state of fiow research—from the basics to specific contexts of …

More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game

LE Nacke, MN Grimshaw… - Interacting with …, 2010 - academic.oup.com
The combination of psychophysiological and psychometric methods provides reliable
measurements of affective user experience (UX). Understanding the nature of affective UX in …

Design and development of a spatial mixed reality touring guide to the Egyptian museum

R Hammady, M Ma, C Strathern… - Multimedia Tools and …, 2020 - Springer
Many public services and entertainment industries utilise Mixed Reality (MR) devices to
develop highly immersive and interactive applications. However, recent advancements in …

What role can videogames play in the COVID-19 pandemic?

HR Marston, R Kowert - Emerald Open Research, 2023 - emerald.com
Video games are often thought of as trite activities for younger generations. However,
research in game studies over the last few decades have revealed that games can be …

A framework for physiological indicators of flow in VR games: construction and preliminary evaluation

Y Bian, C Yang, F Gao, H Li, S Zhou, H Li… - Personal and Ubiquitous …, 2016 - Springer
Flow experience is often considered as an important standard of ideal user experience (UX).
Till now, flow is mainly measured via self-report questionnaires, which cannot evaluate flow …

Neural signatures of experimentally induced flow experiences identified in a typical fMRI block design with BOLD imaging

M Ulrich, J Keller, G Grön - Social cognitive and affective …, 2016 - academic.oup.com
Previously, experimentally induced flow experiences have been demonstrated with
perfusion imaging during activation blocks of 3 min length to accommodate with the …