3D Reconstruction with Fast Dipole Sums

H Chen, B Miller, I Gkioulekas - ACM Transactions on Graphics (TOG), 2024 - dl.acm.org
We introduce a method for high-quality 3D reconstruction from multi-view images. Our
method uses a new point-based representation, the regularized dipole sum, which …

Efficient Implicit SDF and Color Reconstruction via Shared Feature Field

S Fang, D Qi, W Xu, Y Wang, Z Zhang… - Proceedings of the …, 2024 - openaccess.thecvf.com
Recent advancements in neural implicit 3D representations have enabled simultaneous
surface reconstruction and novel view synthesis using only 2D RGB images. However, these …

Robust SG-NeRF: Robust Scene Graph Aided Neural Surface Reconstruction

Y Gu, D Ye, Z Wang, J Wang, J Cao, R Xu - arXiv preprint arXiv …, 2024 - arxiv.org
Neural surface reconstruction relies heavily on accurate camera poses as input. Despite
utilizing advanced pose estimators like COLMAP or ARKit, camera poses can still be noisy …

Geometry Field Splatting with Gaussian Surfels

K Jiang, V Sivaram, C Peng, R Ramamoorthi - arXiv preprint arXiv …, 2024 - arxiv.org
Geometric reconstruction of opaque surfaces from images is a longstanding challenge in
computer vision, with renewed interest from volumetric view synthesis algorithms using …

NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectrics

C Li, T Ono, T Uemori, S Nitta, H Mihara, A Gatto… - arXiv preprint arXiv …, 2024 - arxiv.org
Recent inverse rendering methods have greatly improved shape, material, and illumination
reconstruction by utilizing polarization cues. However, existing methods only support …

Sharpening Your Density Fields: Spiking Neuron Aided Fast Geometry Learning

Y Gu, Z Wang, D Ye, R Xu - arXiv preprint arXiv:2412.09881, 2024 - arxiv.org
Neural Radiance Fields (NeRF) have achieved remarkable progress in neural rendering.
Extracting geometry from NeRF typically relies on the Marching Cubes algorithm, which …

Many-Worlds Inverse Rendering

Z Zhang, N Roussel, W Jakob - arXiv preprint arXiv:2408.16005, 2024 - arxiv.org
Discontinuous visibility changes remain a major bottleneck when optimizing surfaces within
a physically-based inverse renderer. Many previous works have proposed sophisticated …