3D Reconstruction with Fast Dipole Sums
We introduce a method for high-quality 3D reconstruction from multi-view images. Our
method uses a new point-based representation, the regularized dipole sum, which …
method uses a new point-based representation, the regularized dipole sum, which …
Efficient Implicit SDF and Color Reconstruction via Shared Feature Field
Recent advancements in neural implicit 3D representations have enabled simultaneous
surface reconstruction and novel view synthesis using only 2D RGB images. However, these …
surface reconstruction and novel view synthesis using only 2D RGB images. However, these …
Robust SG-NeRF: Robust Scene Graph Aided Neural Surface Reconstruction
Neural surface reconstruction relies heavily on accurate camera poses as input. Despite
utilizing advanced pose estimators like COLMAP or ARKit, camera poses can still be noisy …
utilizing advanced pose estimators like COLMAP or ARKit, camera poses can still be noisy …
Geometry Field Splatting with Gaussian Surfels
K Jiang, V Sivaram, C Peng, R Ramamoorthi - arXiv preprint arXiv …, 2024 - arxiv.org
Geometric reconstruction of opaque surfaces from images is a longstanding challenge in
computer vision, with renewed interest from volumetric view synthesis algorithms using …
computer vision, with renewed interest from volumetric view synthesis algorithms using …
NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectrics
Recent inverse rendering methods have greatly improved shape, material, and illumination
reconstruction by utilizing polarization cues. However, existing methods only support …
reconstruction by utilizing polarization cues. However, existing methods only support …
Sharpening Your Density Fields: Spiking Neuron Aided Fast Geometry Learning
Neural Radiance Fields (NeRF) have achieved remarkable progress in neural rendering.
Extracting geometry from NeRF typically relies on the Marching Cubes algorithm, which …
Extracting geometry from NeRF typically relies on the Marching Cubes algorithm, which …
Many-Worlds Inverse Rendering
Discontinuous visibility changes remain a major bottleneck when optimizing surfaces within
a physically-based inverse renderer. Many previous works have proposed sophisticated …
a physically-based inverse renderer. Many previous works have proposed sophisticated …