[HTML][HTML] A systematic literature review of gamification in/for cultural heritage: Leveling up, going beyond

CG Marques, JP Pedro, I Araújo - Heritage, 2023 - mdpi.com
Because of the possibilities that it opens for a variety of fields and practices, gamification has
increasingly garnered significant attention. This has put it at the forefront of many significant …

Recommender systems applied to the tourism industry: a literature review

A Solano-Barliza, I Arregocés-Julio… - Cogent Business & …, 2024 - Taylor & Francis
Recommender systems-RS-have experienced exponential growth in various fields,
especially in the tourism sector, improving tourism activities' accuracy, personalization, and …

A systematic literature review of Gamification in Cultural Heritage: Where are we? Where do we go?

CG Marques, JP Pedro, M Dionísio, P Almeida… - Journal of Tourism and …, 2022 - jthr.es
Gamification has become an important tool in many organizations and fields of study.
Despite the growing body of work, there are still many open paths for new research. This …

When Technology Meets Heritage

J Pange, A Degteva, V Manglara - … and Cooperation for the Preservation of …, 2023 - Springer
Museum digitalization is not a new idea, but digital materials are actively introduced into
museums worldwide. Information Computer Technologies are supporting the digitalization of …

A Virtual Visit to Museums Through Augmented Reality Is an Innovative Strategy to Increase Tourism

GR Ruiz - … and Managerial Approaches to Fostering Sustainable …, 2024 - igi-global.com
New technologies have made inroads in many everyday areas, but even these technologies
can make a space be revalued, as is the case of museums. Museums are educational …

[引用][C] PENINGKATAN POTENSI EDUWISATA MUSEUM MAYJEN. TNI (PURN) DR. AK GANI LEWAT REVITALISASI BERBASIS INOVASI TIK

S Puspasari, R Rachmansyah, B Halim, F Ananta… - Martabe: Jurnal Pengabdian …, 2023