Interactive character animation using simulated physics: A state‐of‐the‐art review

T Geijtenbeek, N Pronost - Computer graphics forum, 2012 - Wiley Online Library
Physics simulation offers the possibility of truly responsive and realistic animation. Despite
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …

Learning predict-and-simulate policies from unorganized human motion data

S Park, H Ryu, S Lee, S Lee, J Lee - ACM Transactions on Graphics …, 2019 - dl.acm.org
The goal of this research is to create physically simulated biped characters equipped with a
rich repertoire of motor skills. The user can control the characters interactively by modulating …

Flexible muscle-based locomotion for bipedal creatures

T Geijtenbeek, M Van De Panne… - ACM Transactions on …, 2013 - dl.acm.org
We present a muscle-based control method for simulated bipeds in which both the muscle
routing and control parameters are optimized. This yields a generic locomotion control …

Generalized biped walking control

S Coros, P Beaudoin, M Van de Panne - ACM Transactions On Graphics …, 2010 - dl.acm.org
We present a control strategy for physically-simulated walking motions that generalizes well
across gait parameters, motion styles, character proportions, and a variety of skills. The …

Data-driven biped control

Y Lee, S Kim, J Lee - ACM SIGGRAPH 2010 papers, 2010 - dl.acm.org
We present a dynamic controller to physically simulate under-actuated three-dimensional
full-body biped locomotion. Our data-driven controller takes motion capture reference data to …

Robust physics-based locomotion using low-dimensional planning

I Mordatch, M De Lasa, A Hertzmann - ACM SIGGRAPH 2010 papers, 2010 - dl.acm.org
This paper presents a physics-based locomotion controller based on online planning. At
each time-step, a planner optimizes locomotion over multiple phases of gait. Stance …

Watch your step: Real-time adaptive character stepping

B Kenwright - arXiv preprint arXiv:2210.14730, 2022 - arxiv.org
An effective 3D stepping control algorithm that is computationally fast, robust, and easy to
implement is extremely important and valuable to character animation research. In this …

Locomotion control for many-muscle humanoids

Y Lee, MS Park, T Kwon, J Lee - ACM Transactions on Graphics (TOG), 2014 - dl.acm.org
We present a biped locomotion controller for humanoid models actuated by more than a
hundred Hill-type muscles. The key component of the controller is our novel algorithm that …

Adaptive motion synthesis for virtual characters: a survey

S Guo, R Southern, J Chang, D Greer, JJ Zhang - The Visual Computer, 2015 - Springer
Character motion synthesis is the process of artificially generating natural motion for a virtual
character. In film, motion synthesis can be used to generate difficult or dangerous stunts …

Learning bicycle stunts

J Tan, Y Gu, CK Liu, G Turk - ACM Transactions on Graphics (TOG), 2014 - dl.acm.org
We present a general approach for simulating and controlling a human character that is
riding a bicycle. The two main components of our system are offline learning and online …