Interactive character animation using simulated physics: A state‐of‐the‐art review
T Geijtenbeek, N Pronost - Computer graphics forum, 2012 - Wiley Online Library
Physics simulation offers the possibility of truly responsive and realistic animation. Despite
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …
Learning predict-and-simulate policies from unorganized human motion data
The goal of this research is to create physically simulated biped characters equipped with a
rich repertoire of motor skills. The user can control the characters interactively by modulating …
rich repertoire of motor skills. The user can control the characters interactively by modulating …
Flexible muscle-based locomotion for bipedal creatures
T Geijtenbeek, M Van De Panne… - ACM Transactions on …, 2013 - dl.acm.org
We present a muscle-based control method for simulated bipeds in which both the muscle
routing and control parameters are optimized. This yields a generic locomotion control …
routing and control parameters are optimized. This yields a generic locomotion control …
Generalized biped walking control
We present a control strategy for physically-simulated walking motions that generalizes well
across gait parameters, motion styles, character proportions, and a variety of skills. The …
across gait parameters, motion styles, character proportions, and a variety of skills. The …
Robust physics-based locomotion using low-dimensional planning
This paper presents a physics-based locomotion controller based on online planning. At
each time-step, a planner optimizes locomotion over multiple phases of gait. Stance …
each time-step, a planner optimizes locomotion over multiple phases of gait. Stance …
Watch your step: Real-time adaptive character stepping
B Kenwright - arXiv preprint arXiv:2210.14730, 2022 - arxiv.org
An effective 3D stepping control algorithm that is computationally fast, robust, and easy to
implement is extremely important and valuable to character animation research. In this …
implement is extremely important and valuable to character animation research. In this …
Locomotion control for many-muscle humanoids
We present a biped locomotion controller for humanoid models actuated by more than a
hundred Hill-type muscles. The key component of the controller is our novel algorithm that …
hundred Hill-type muscles. The key component of the controller is our novel algorithm that …
Adaptive motion synthesis for virtual characters: a survey
Character motion synthesis is the process of artificially generating natural motion for a virtual
character. In film, motion synthesis can be used to generate difficult or dangerous stunts …
character. In film, motion synthesis can be used to generate difficult or dangerous stunts …
Learning bicycle stunts
We present a general approach for simulating and controlling a human character that is
riding a bicycle. The two main components of our system are offline learning and online …
riding a bicycle. The two main components of our system are offline learning and online …