Embodied Tentacle: Mapping Design to Control of Non-Analogous Body Parts with the Human Body

S Takashita, K Arai, H Saito, M Kitazaki… - Proceedings of the CHI …, 2024 - dl.acm.org
Manipulating a non-humanoid body using a mapping approach that translates human body
activity into different structural movements enables users to perform tasks that are difficult …

Playing for a Better Future: How Animal Avatars Influence the Attitude of Players

K Emmerich, A Krekhov, J Krüger - Proceedings of the ACM on Human …, 2024 - dl.acm.org
Digital games allow us to adopt the avatar's perspective and experience the (virtual) world
from another point of view. The positive effects of such role swaps are well-documented in …

AniCraft: Crafting Everyday Objects as Physical Proxies for Prototyping 3D Character Animation in Mixed Reality

B Li, L Yuan, Z Yan, Q Liu, Y Shen… - Proceedings of the 37th …, 2024 - dl.acm.org
We introduce AniCraft, a mixed reality system for prototyping 3D character animation using
physical proxies crafted from everyday objects. Unlike existing methods that require …

The Surrogate Avatar Experience (SuAvE) as an Integrated System in the Hybridization of Higher Education

A Sonnilal - 2024 - ruor.uottawa.ca
Hybrid learning demand, especially in a post-pandemic context, has reshaped higher
education, demanding new approaches to the pedagogy of instruction and to the integration …