Embodied Tentacle: Mapping Design to Control of Non-Analogous Body Parts with the Human Body
S Takashita, K Arai, H Saito, M Kitazaki… - Proceedings of the CHI …, 2024 - dl.acm.org
Manipulating a non-humanoid body using a mapping approach that translates human body
activity into different structural movements enables users to perform tasks that are difficult …
activity into different structural movements enables users to perform tasks that are difficult …
Playing for a Better Future: How Animal Avatars Influence the Attitude of Players
Digital games allow us to adopt the avatar's perspective and experience the (virtual) world
from another point of view. The positive effects of such role swaps are well-documented in …
from another point of view. The positive effects of such role swaps are well-documented in …
AniCraft: Crafting Everyday Objects as Physical Proxies for Prototyping 3D Character Animation in Mixed Reality
We introduce AniCraft, a mixed reality system for prototyping 3D character animation using
physical proxies crafted from everyday objects. Unlike existing methods that require …
physical proxies crafted from everyday objects. Unlike existing methods that require …
The Surrogate Avatar Experience (SuAvE) as an Integrated System in the Hybridization of Higher Education
A Sonnilal - 2024 - ruor.uottawa.ca
Hybrid learning demand, especially in a post-pandemic context, has reshaped higher
education, demanding new approaches to the pedagogy of instruction and to the integration …
education, demanding new approaches to the pedagogy of instruction and to the integration …