Applicability of gpgpu computing to real-time ai solutions in games

W Blewitt, G Ushaw, G Morgan - IEEE Transactions on …, 2013 - ieeexplore.ieee.org
This paper reviews developments in general purpose computing on graphics processor
units (GPGPU computing) from the perspective of video-game-related artificial intelligence …

Neighborhood grid: A novel data structure for fluids animation with GPU computing

M Joselli, JRS Junior, EW Clua, A Montenegro… - Journal of Parallel and …, 2015 - Elsevier
This paper introduces a novel and efficient data structure, called neighborhood grid, capable
of supporting large number of particle based elements on GPUs (graphics processing units) …

Discrete vs. continuous approach in crowd dynamics modeling using GPU computing

H Mroz, J WĄS - Cybernetics and Systems, 2014 - Taylor & Francis
The aim of the study is threefold: firstly to compare the possibilities of using general-purpose
computing on graphics processing units (GPGPU) in continuous and discrete crowd …

Towards accelerated agent-based crowd simulation for Hajj and Umrah

A Rahman, NAWA Hamid… - … Symposium on Agents …, 2015 - ieeexplore.ieee.org
There are many scientific applications ranging from weather prediction to oil and gas
exploration that requires high-performance computing. It aids industries and researchers to …

An implementation of the social distances model using multi-GPU systems

A Kłusek, P Topa, J Wąs… - The International Journal …, 2018 - journals.sagepub.com
We propose a new approach for using GPUs in large scale simulations of pedestrian
evacuation. The Social Distances Model is designed for efficient modeling of pedestrian …

[HTML][HTML] A flocking boids simulation and optimization structure for mobile multicore architectures

M Joselli, EB Passos, JRS Junior, M Zamith, E Clua… - 2012 - mjoselli.wordpress.com
During the past few years, mobile phones and other mobile devices have gone from simple
phone and messaging devices to high end smartphones with serious computing …

[图书][B] Neighborhood data structures, manifold properties, and processing of point set surfaces

M Skrodzki - 2019 - search.proquest.com
The thesis covers three topics all centered in the context of point set processing. In the
following, we will shortly present each topic with its motivation, explain the performed …

Simple and efficient approximate nearest neighbor search using spatial sorting

M de Gomensoro Malheiros… - 2015 28th SIBGRAPI …, 2015 - ieeexplore.ieee.org
Finding the nearest neighbors of a point is a highly used operation in many graphics
applications. Recently, the neighborhood grid has been proposed as a new approach for …

A GPU-assisted hybrid model for real-time crowd simulations

M Haciomeroglu, O Barut, CY Ozcan, H Sever - Computers & graphics, 2013 - Elsevier
In this paper, we propose two new techniques for real-time crowd simulations; the first one is
the clustering of agents on the GPU and the second one is incorporating the global cluster …

Spatial sorting: an efficient strategy for approximate nearest neighbor searching

M de Gomensoro Malheiros, M Walter - Computers & Graphics, 2016 - Elsevier
Many graphics and also non-graphics applications need efficient techniques to find the
nearest neighbors of a given query point. There are two approaches to address this …