Horton and Wohl revisited: Exploring viewers' experience of parasocial interaction
T Hartmann, C Goldhoorn - Journal of communication, 2011 - academic.oup.com
Linking back to, the present approach conceptualizes and empirically examines viewers'
parasocial interaction experience with a TV performer. Causes and outcomes of parasocial …
parasocial interaction experience with a TV performer. Causes and outcomes of parasocial …
The relationships between the exploration of virtual space, its presence and entertainment in virtual reality, 360º and 2D
J Bermejo-Berros, MA Gil Martínez - Virtual Reality, 2021 - Springer
This research investigates the relationships between the way virtual space is explored, the
perception of presence and the degree of entertainment experienced during the experience …
perception of presence and the degree of entertainment experienced during the experience …
Entertainment in virtual reality and beyond: The influence of embodiment, co-location, and cognitive distancing on users' entertainment experience
T Hartmann, J Fox - 2021 - academic.oup.com
Entertainment in Virtual Reality and BeyondThe Influence of Embodiment, Co-Location, and
Cognitive Distancing on Users’ Entertainment Experience | The Oxford Handbook of …
Cognitive Distancing on Users’ Entertainment Experience | The Oxford Handbook of …
The Netflix effect: exploring the nexus of content exposure, destination appeal, and behavioural intention
This study employs the AIDA framework and reception theory to explore the nexus between
Netflix content exposure and travel intention. Findings unveil the underlying mechanisms …
Netflix content exposure and travel intention. Findings unveil the underlying mechanisms …
I know it is not real (and that matters) media awareness vs. Presence in a parallel processing account of the VR experience
T Hartmann, M Hofer - Frontiers in Virtual Reality, 2022 - frontiersin.org
Inspired by the widely recognized idea that in VR/XR, not only presence but also
encountered plausibility is relevant (Slater, Phil. Trans. R. Soc. B, 2009, 364 (1535), 3549 …
encountered plausibility is relevant (Slater, Phil. Trans. R. Soc. B, 2009, 364 (1535), 3549 …
Going beyond just watching: The fan adoption process of virtual reality spectatorship
S Kang - Journal of Broadcasting & Electronic Media, 2020 - Taylor & Francis
This study examines how adoption factors are associated with an individual's belief, attitude,
and system adoption of virtual reality spectatorship (VRS). Based on 488 responses …
and system adoption of virtual reality spectatorship (VRS). Based on 488 responses …
How we use social media: Strategies of Instagram use
B Krämer, A Lauber - 2024 - ssoar.info
Social media use is a highly relevant everyday practice with important individual and social
consequences. In addition to analyses of such outcomes or of the content recipients are …
consequences. In addition to analyses of such outcomes or of the content recipients are …
I know it is not real (and that matters): media awareness vs. presence shape the VR experience
T Hartmann, M Hofer - 2021 - research.vu.nl
Inspired by the widely recognized idea that in VR/XR, not only presence but also
encountered plausibility is relevant (Slater, 2009), we propose a general psychological …
encountered plausibility is relevant (Slater, 2009), we propose a general psychological …
Towards a common theoretical framework—And some remarks on the politics of Innerlichkeit
In our post-face, we discuss the intellectual traditions that have inspired communication
researchers when conceptualizing and theorizing how we use the media. We reflect on the …
researchers when conceptualizing and theorizing how we use the media. We reflect on the …
Strategies, modes and styles of media use and reception: An introduction
The question of how the media are being used by individuals has not really entered the
canon of traditional research interests and is not commonly used to characterize an …
canon of traditional research interests and is not commonly used to characterize an …