The landscape of research on the use of digital game-based learning apps to nurture creativity among young children: A review

N Behnamnia, A Kamsin, MAB Ismail - Thinking Skills and Creativity, 2020 - Elsevier
Although in the recent study digital game-based learning (DGBL) has the potential to enable
new forms of learning, it remains unclear how DGBL applications can impact young …

The effective components of creativity in digital game-based learning among young children: A case study

N Behnamnia, A Kamsin, MAB Ismail… - Children and Youth …, 2020 - Elsevier
Recent studies regarding digital game-based learning (DGBL) are increasing, having the
potential to enable new forms of learning, however, it remains unclear how DGBL …

An adaptive educational computer game: Effects on students' knowledge and learning attitude in computational thinking

D Hooshyar, L Malva, Y Yang, M Pedaste… - Computers in Human …, 2021 - Elsevier
Several studies have reported that adaptivity and personalization in educational computer
games facilitate reaching their full educational potential. However, there is little effort to …

From gaming to computational thinking: An adaptive educational computer game-based learning approach

D Hooshyar, M Pedaste, Y Yang… - Journal of …, 2021 - journals.sagepub.com
Educational games have been increasingly used to improve students' computational
thinking. However, most existing games have focused on the theoretical knowledge of …

GameDKT: Deep knowledge tracing in educational games

D Hooshyar, YM Huang, Y Yang - Expert Systems with Applications, 2022 - Elsevier
Despite the multiple deep knowledge tracing (DKT) methods developed for intelligent
tutoring systems and online learning environments, there exists only a few applications of …

A Systematic Literature Review on Adaptive Supports in Serious Games for Programming

P Toukiloglou, S Xinogalos - Information, 2023 - mdpi.com
This paper reviews the research on adaptive serious games for programming regarding the
implementation of their support systems. Serious games are designed to educate players in …

[HTML][HTML] ImageLM: Interpretable image-based learner modelling for classifying learners' computational thinking

D Hooshyar, Y Yang - Expert Systems with Applications, 2024 - Elsevier
Predictive learner modelling is crucial for personalized education. While convolutional
neural networks (CNNs) have shown great success in education, their potential in learner …

Designing a programming game to improve children's procedural abstraction skills in scratch

S P. Rose, MPJ Habgood, T Jay - Journal of Educational …, 2020 - journals.sagepub.com
The recent shift in compulsory education from ICT-focused computing curricula to
informatics, digital literacy and computer science, has resulted in children being taught …

Comparative study of game-based learning on preschoolers' English vocabulary acquisition in Taiwan

JT Tang - Interactive Learning Environments, 2023 - Taylor & Francis
This is a comparative study that explores preschoolers' English vocabulary acquisition in
Taiwan and tries to look for a better pedagogy. After Taiwan's government announced the …

ScratchThAI: A conversation-based learning support framework for computational thinking development

K Katchapakirin, C Anutariya, T Supnithi - Education and Information …, 2022 - Springer
Computational Thinking (CT) has been formally incorporated into the National Curriculum of
Thailand since 2017, where Scratch, a block-based visual programming language, has …